What you’re thinking of is “DLSS Super Resolution.” The other commenters are right, nVidia insists on calling all of their various upscaling schemes “DLSS” regardless of whether they’re image resolution interpolation or frame interpolation. Apparently just to be annoying.
There is a marginally handy chart on their website:
All of it is annoying and terrible regardless of what it’s called, though.
Its simply “visual noise” that tricks the viewer into thinking they are getting more of something than they are. Its a cheap inconsistent filler. Its nvidia not admitting they hit a technical wall and needing a way to force new inferior products onto the market to satisfy sales.
It allows more resolution by cutting the fps. Fake frames are inserted into the gaps to get the fps back.
That’s frame generation, not dlss. DLSS renders small and upscales.
What you’re thinking of is “DLSS Super Resolution.” The other commenters are right, nVidia insists on calling all of their various upscaling schemes “DLSS” regardless of whether they’re image resolution interpolation or frame interpolation. Apparently just to be annoying.
There is a marginally handy chart on their website:
All of it is annoying and terrible regardless of what it’s called, though.
It is all called “bullshitted pixels” and I’m having none of it.
Its simply “visual noise” that tricks the viewer into thinking they are getting more of something than they are. Its a cheap inconsistent filler. Its nvidia not admitting they hit a technical wall and needing a way to force new inferior products onto the market to satisfy sales.