• ISOmorph@feddit.org
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    3 months ago

    Most souls likes. The marketing on those games is pure genius. No budget for an actual story? No problem! Let’s hide some nebulous lore in item descriptions so youtubers can sell their head cannon as “the story”. Oh there’s only enough money for 8 hours of gameplay? I have a solution! Let’s remove the save system everyone got used to these past 20 years so the player has to constantly redo our content just to get to the boss he’s trying to beat. We’ll sell that unecessary tedium as “difficulty”. And people are gobbling that stupid mechanic up because it allows them to flaunt their e-peen, although it just shows they have more time time than skills.

    • Tar_Alcaran@sh.itjust.works
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      3 months ago

      Let’s hide some nebulous lore in item descriptions so youtubers can sell their head cannon as “the story”

      Don’t you know, every item comes with a little laminated card to give you some mostly-irrelevant quote!

    • Katana314@lemmy.world
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      3 months ago

      I like Soulslikes NOT made by FromSoftware. Those people don’t get The GitGud Apologist System® for any flaws, so they actually have to design well.

      My favorite is Another Crab’s Treasure ; mostly because far from being a meme, it literally has the best story and character writing - both humorous and serious - of any Soulslike I’ve played. Fuck vague item description lore driven by fanfic.

      • it_depends_man@lemmy.world
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        3 months ago

        If you haven’t played it, try hollow knight. It also doesn’t do those things. It’s relatively clear about the story that you need to know and why you’re doing things.

        • Katana314@lemmy.world
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          3 months ago

          I’ve played Hollow Knight all the way through to the end, and I don’t think I remember anything about the story; just some generic “spreading rot” vibe.

          That’s fine for me because it’s not a high point of the game.

    • VivianRixia@piefed.social
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      3 months ago

      To me, a good Souls games make you feel an exhilarating level of thrill and satisfaction from beating a tough boss that no other game does.

      Beating the final boss of Sekiro, Nine Sols, Lies of P, and Silksong was a feeling no other game could provide. I am constantly looking forward to the next big Souls games that create that level of challenge that both feels impossibly hard, but yet you know you can do it and can see the path to winning if you keep trying.

      • WoodYouLookAtThat@lemmy.today
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        3 months ago

        Nine Sols is a damn masterpiece.

        The skill ceiling for that game is so incredibly high, and the floor is high enough to make sure you really understand the combat system.

        I only discovered it a few weeks ago and I can’t seem to stop playing even as my ass gets cut off and handed to me.

        It’s just so satisfying that it’s hard to put into words.

      • VivianRixia@piefed.social
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        3 months ago

        I think the final boss of Metroid Dread feels like a proper Souls boss, but a much easier one than most Souls bosses. Which is fine, it was fun and well designed.