Football games. I don’t see any gameplay difference between one made in 2007 and the latest football game, so why people still decide to drop 60$ for the very same game every year is something i don’t get.
Two reasons:
- Active multiplayer: Yes this is kind of a chicken and egg situation, but people who play online multiplayer want to play the version of the game with the largest community of active players.
- Roster updates: If you’re a fan of a sports team, you probably want to play using their current active roster. Yes, fan updates are sometimes available for older titles but the latest release will have updated face scans etc.
Actually, PES and FIFA used to get really good gameplay updates back in the 2000s. Like, the difference between FIFA 2002 and FIFA 2003 was massive, for example.
Then they realized they’re too big to waste money on actual development and went all in on licenses and marketing. It’s been shit ever since.
If there was a fan game that ran on donations, like stardew valley but on donations, one game could rule them all.
Or like, just make it a free commercial game but don’t put any real players in it. Let the community do that, just intentionally make it moddable. The fans will do the rest.
Tribe
Cyberball on the Genesis was peak football gameplay. And probably the last one I ever played.
Football like PES or FIFA? Or Madden?
Because PES was a whole different beast: like, a proper VG with actual meaningful gameplay changes (for the most part) between versions, and FIFA used to be like that in the 2000s.
IDK about Madden though; I only played a couple and they were fine, but I can’t vouch for their quality or pinpoint when they stopped being fun.
PES on Wii was peak. You control one player with the nunchuk and with the remote you could tell your other players where to go. That was so, so refreshing, but unfortunately never went anywhere 😭. It was the only time I enjoyed some sports game, as I felt for the first time that I had some agency about what’s going on.
Any gacha.
“Oh I got so lucky! It only took 20 pulls to get Boobina!”
Yeah man, bet that felt a lot better than just unlocking her by doing her story quests like any normal game. Maybe you need to be a gambling addict or something.
It seems like you DO understand why gachas are popular. They are gambling.
Gachapon isn’t gambling, though I could see why one could be confused.
Gachapon (from which Gacha games get their name) is a Japanese word that essentially translates to “capsule toy.” It refers to the machine which you insert a coin and spin a knob, which causes the machine to drop a plastic (usually) capsule out of it. You know, like a gumball machine. Or those candy machines that were always full of banana hard candies near the exit at Ross or TJ Maxx.
With gachapon, you are paying for a capsule toy. You aren’t buying a specific capsule toy, you are buying a single capsule toy from the ones in the machine, and whichever one you get is random. However, you aren’t winning or losing, because you always “win the prize.” It might not be the one you want, but you always get what you pay for. Similar concept to blind-box toys.
With gambling, you spend money on a chance to win more money, usually. There is also a chance you win nothing and lose the money you spent. Gambling is when you spend money on something that can (and will often) give you nothing in return, which doesn’t happen with gachapon. With gachapon, you always “win,” but with gambling you very often lose. Gacha games always give you something valuable to the gameplay, even if you get duplicates of something you already have (makes the character more powerful, for example). Gambling often just takes your money and gives you absolutely nothing back except a sad, empty feeling.
Also, just don’t spend money if you don’t want to. It’s not hard. Nobody forces you to spend money on any game with a gun to your head (hopefully). Just have self-control, it’s easy. And if for some reason you don’t have self-control, work on it. Improve yourself.
Gacha games usually have enough free tickets built into it as rewards for playing the game that you can unlock almost everything you need to keep playing the game for free anyway. Just don’t expect to unlock everything in 3 hours.
Great comment except the part about telling people to just have self control. The FOMO aspect that gacha and gambling rely on is a real problematic thing. These game exist specifically because they can tap into that.
Gachapon and gambling might prey on the same psychological tendencies humans have, but they are not the same thing, which is the point of my comment.
I fail to see why saying “If you lack self-control, work on improving yourself” is a bad thing to say, or somehow wrong. If you cannot exercise self-control, then you will not have a happy life. You will find yourself constantly broke from impulse spending on things you don’t need or that give you no return on value other than “I might miss it.” You do not need a gacha game for that, as there are plenty of other things in real life that can do the same thing that people here wouldn’t be downvoting or commenting on, for example:
- attending a local farmer’s market
- attending live musician performances
- attending a live artist or author event
- eating promotional food items at restaurants
- attending hobby and art conventions
Everything has a time limit. Nothing exists for the span of eternity here, and thus everything has a chance to become, if it is not already, a time limited item or event that preys on FOMO for different personal interests. But if you have self-control, FOMO doesn’t have hardly any effect on you. Your do not HAVE to do X, or see Y, or buy Z. It is not a requirement of life. You aren’t going to ever be able to do, see, or buy everything you want. Its a fact of life. Self-control helps you realize this.
Saying no to yourself is powerful. You dont always have to say no, but self-control helps you to know when you should. And thus, it removes the power FOMO has over you. You stop caring about what other people think or say, and it gives you the power to stay financially responsible, and helps keep you mentally healthy.
Why is this bad? Even in the context of what I am talking about, if someone decides to play a gacha game, they should definitely have self-control. A person with no self-control will quickly find themselves peniless playing a gacha game, but they were probably going to be peniless eithout the gacha game too. Its not the fault of the game, it is the fault of the player.
Self control isn’t guaranteed for everyone. Your take here is pretty ableist.
You’d place blame on victims instead of abusers. Companies that have spent fortunes to make sure their systems go after easy targets. People who aren’t neurotypical, people who grew up with different cultures that didn’t prepare them for this or any of multiple other sources that would make them easier to take advantage of over and over.
Also, just don’t spend money if you don’t want to. It’s not hard. Nobody forces you to spend money on any game with a gun to your head (hopefully). Just have self-control, it’s easy. And if for some reason you don’t have self-control, work on it. Improve yourself.
It’s not hard for you. But many people are wired in a way that makes it exceptionally hard for them to resist these kind of psychological dark patterns. These are innate characteristics, with some overlap with ADHD and other neurodiversity, not necessarily something one can “work on”. And there’s a reason why these dark patterns are in the games, because they work in extracting more money from players than they would otherwise give.
Stephanie Sterling made a video a few years ago where they go into detail how modern games prey on vulnerable people: The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)
It might not be the one you want, but you always get what you pay for. Similar concept to blind-box toys.
With gachapon, you always “win,”
Disagree with the 2nd point here. If you are playing genshin or whatever, spend real life money on pulls to get a specific character and instead get something else, you have effectively lost. What you got is not what you spent your money for and possible not or barely valuable.
When you put your quarter into the gumball machine, you are buying a gumball. Not a specific color or flavor of gumball. It doesn’t matter which gumball machine you put the quarter into, whether it is full of red gumballs with a few green ones, or if it is full of gumballs of every color of the rainbow. You are getting exactly what you are paying for: a gumball from the machine. It doesnt matter if you put a quarter into the machine with mostly red gumballs hoping for a red or green gumball, you are buying a gumball from that machine, not a specific gumball.
Same idea with gacha games. I understand its not popular or liked, but that is how it is.
Remember when games rewarded you with more game content by actually playing them? Pepperidge Farms remembers
If you consider spending money to be a game mechanic then this is still true lol
You must use your pickpocket skill on your mother’s Cloak of Shopping, retrieve the Rectangle of Potentia. Carefully enter the Sacred Digits into the Portal of Reclamation to receive your reward.
Go carefully young adventurers, for the penalty for failure is great, and La Chancla is indeed fierce.
When I went on the main Genshin subreddit, I was so baffled that people do little pulling rituals, and even do parties with thematic food and decoration for characters to influence their gacha luck 😵💫 Maybe they didn’t take it that seriously, but it still felt like a very unhealthy attitude towards such a predatory game.
Yeah that’s not great
To be fair, that’s not an issue isolated to gacha games. Plenty of modern titles take old style unlocks (skins, bonus characters etc) and turns them into small, often paid, DLC. It sucks but it’s a wider problem within the industry.
I can butt in on this a little bit. The problem with statements like this is that they treat “gacha” (the monetisation and unit recruitment system) as a genre when gacha games are too varied to be locked under this single umbrella (at least for a conversation like this). To name a few, you have games like:
- Arknights (tower defence)
- Azur Lane (bullet-hell kinda sorta)
- Bang Dream (rhythm game)
- Genshin Impact (action-adventure)
- Girls’ Frontline (tactical autobattler)
- Persona 5X (JRPG, just gacha Persona)
All of them play differently, offer different challenges and the impact of their gacha systems can be all over the place. Sometimes there are limited character pulls which have serious effect on gameplay (most of the modern titles), other times characters are super easy to obtain and improve as most of the monetisation comes from character costumes etc (Girls’ Frontline, Azur Lane for example).
Besides that, many of them have engaging stories, which combined with offering lots of content and being able to play them for free makes the whole thing even more appealing.Not that the aspect of “oh cool, I unlocked new character” doesn’t play any role or that there’s nothing predatory about most of the games using this mechanic, it’s just that “gacha” mechanics aren’t always the sole or main factor keeping people playing.
TL;DR: They are just free games that can, but aren’t always, predatory with a specific gameplay mechanic. Often offer enough value for free players to have fun with them.
To me Gacha isn’t a genre it’s a business model. And I understand their gripes …
So do I, I’m just saying that many wonder “why people play gacha games” without realising (or caring) that there’s actual “game” part outside of the monetisation itself.
MapleS had these “gacha machines ingame starting 10+years ago” thats how i knew what gacha was before it became a thing. I only played the main game until it got to grindy and required actual cash if you wan to further your account . it is then i started search cracked version which were fun for a time.
Yeah, I put 2000+ hours into Genshin over 4 years and have like 75 characters without ever spending any money. But the game is still so full of psychological dark patterns that would squeeze out the last penny from those whose personality or neurodiversity makes them vulnerable against such manipulation.
And yet again, the core of the issue of capitalism. As Stephanie Sterling put it many a time, the companies’ attitude is “Why be satisfied with a lot of money, when we could have all the money.”
My main game is the already mentioned Girls’ Frontline (the first one), which is thankfully old enough to come out before the modern monetisation practises and psychological tricks became the norm. There’s no limited pull currency, no need for character dupes (can be replaced by a resource that is so easy to get I can’t even spend it all), no character specific events to push the new and shiny unit etc.
It does have skin gacha for most (but not all) character skins but even then you can use farmable resource for that + getting duplicate costumes turns them into “Black Cards” which can be exchanged for specific outfit. It’s still a bad system and a black mark on an otherwise extremely free-2-play friendly game.I feel like the most important part of playing gacha games is the ability to just walk away if a title ends up being monetised in a way that affects your enjoyment or well being (for those with lack of self-control). There’s plenty of fun to be had for free, no need to give into FOMO and suffering through predatory balancing decisions when there’s so many options on the market.
I agree with you but then I see people calling themselves gacha gamers and hopping into every new gacha regardless of genre or gameplay so I just assumed I just didn’t get it.
Oh, absolutely. I assume people who play exclusively gacha games do so due to the combination of F2P, regular content updates and excitement from pulling for characters/gambling but that’s just a personal guess. I don’t have any hard data to confirm it.
As for folks playing them regardless of genre, that’s not really exclusive to gacha games - there’s plenty of people who play whatever catches their attention, myself included. Strategy, racing, shooters, adventure games… if it clicks with me I’ll play anything (gacha or not). There’s too much fun stuff out there to limit yourself to a single genre, in my opinion.
And then half the time, “Boobina” is like a 11 year old girl.
For the ones I play, the actual gameplay is the appeal; and I accept the gacha only if it’s reasonably permissive to free players.
The genre definitely has a recurring issue with power scaling, to get people to roll for the newest gooner bait, and when that becomes too apparent, it kills my interest. That’s the other thing: You have to prepare your sanity for the inevitable day you’ll stop playing that game and sacrifice hours of “character progress” to find something else fun. Heck, could just be another gacha that’s bending over backwards to cater to new players.
As someone with 2000+ hours in Genshin, I completely agree 😆 I only play for exploration nowadays because the story actively pushed me away, while the gambling never appealed to me. I wish we could just unlock characters via quests. I get no joy from a lucky draw, so I just treat gacha pulls in batches of guaranteed unlocks, like the price of this character is 160 pulls and that’s it. But the whole monetisation is disgustingly predatory for those who are even a little susceptible to it.
arnt these the anime games that are primarly played by a specific demographic.
Genshin has been played by 150 mil people in china and another 150 mil in rest of the world according to a economic report by the game developer.
Eh at least it’s cheaper than actual casinos, let them have it lol
Any game with grinding where microtransactions can invalidate weeks of grind.
It’s already a big ask to make players find fun in a grind, but some C-level dipshits found a way to stamp that fun out too.
IMO, that method is valid, but it is HIGHLY dependent on the gameplay loop and the game company.
Take Warframe for example, one of the grindiest games in existence:
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The game is mainly PvE (and the PVP stuff has near to no impact on the raw skill needed), so someone buying their way to power doesn’t feel so bad.
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The ingame premium currency (Platinum) is fully tradable by all players. Getting extras of stuff is also common. Grinds often reach the ‘unfun’ level. So EVERYONE is encouraged to skip grind once it gets too much.
TLDR: Microtransactions are encouraged and available for free for ALL players, once you’ve reached your grind tolerance level.
Nope, I hated the freemium grind crap in Warframe. Killed my enjoyment of the game and uninstalled.
Fair. To each their own.
They’ve gotten better about that with Rebecca in charge now. Many of the new grinds have pity shops built in, or mercy systems in place.
Some of the old pity shops need a rebalance though (eg Citrine)
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Any game where just grinding is the main thing you do
I would generally agree, but some games have massive grinds and can be totally fun to play without participating in most of the grind.
Take war thunder or world of tanks. If you just want to drive a Panzer IV all day you can unlock that in a few days or so, then never care about unlocking anything again. Just keep driving your panzer and having fun.
*coughs ORS", so much gatekeeper and fans defending such a grindy game. why drag the rs3 into it too, complained enough to get rid of MTX, in a fit rs decided to eliminate almost every single thing that gives some afkable skilling, because they got mad they lost 10% revenue from removing the entire mtx systems. funny ORS players got mad recently because, no surprise they RAISED prices again for membership, what did you expect if you suddenly lost 10% of your revenue. with no extra benefits for rs3 members now, people dint see the worth it maintaining one anymore. they couldve just eliminate all the xp boosting instead, which was the main problem form the MTX.
Most souls likes. The marketing on those games is pure genius. No budget for an actual story? No problem! Let’s hide some nebulous lore in item descriptions so youtubers can sell their head cannon as “the story”. Oh there’s only enough money for 8 hours of gameplay? I have a solution! Let’s remove the save system everyone got used to these past 20 years so the player has to constantly redo our content just to get to the boss he’s trying to beat. We’ll sell that unecessary tedium as “difficulty”. And people are gobbling that stupid mechanic up because it allows them to flaunt their e-peen, although it just shows they have more time time than skills.
I heard them called rollslop
iframing the haters >>>
Let’s hide some nebulous lore in item descriptions so youtubers can sell their head cannon as “the story”
Don’t you know, every item comes with a little laminated card to give you some mostly-irrelevant quote!
I love building my own worlds, and sometimes I catch myself building head canon around unexplained or poorly explained aspects of games I play, but sometimes I get the sneaking suspicion the fans put way more thought and effort into their fanon than the devs did to the official canon.
I like Soulslikes NOT made by FromSoftware. Those people don’t get The GitGud Apologist System® for any flaws, so they actually have to design well.
My favorite is Another Crab’s Treasure ; mostly because far from being a meme, it literally has the best story and character writing - both humorous and serious - of any Soulslike I’ve played. Fuck vague item description lore driven by fanfic.
Another Crab’s Treasure
That ending hit me way harder than it had any right to.
If you haven’t played it, try hollow knight. It also doesn’t do those things. It’s relatively clear about the story that you need to know and why you’re doing things.
I’ve played Hollow Knight all the way through to the end, and I don’t think I remember anything about the story; just some generic “spreading rot” vibe.
That’s fine for me because it’s not a high point of the game.
To me, a good Souls games make you feel an exhilarating level of thrill and satisfaction from beating a tough boss that no other game does.
Beating the final boss of Sekiro, Nine Sols, Lies of P, and Silksong was a feeling no other game could provide. I am constantly looking forward to the next big Souls games that create that level of challenge that both feels impossibly hard, but yet you know you can do it and can see the path to winning if you keep trying.
Nine Sols is a damn masterpiece.
The skill ceiling for that game is so incredibly high, and the floor is high enough to make sure you really understand the combat system.
I only discovered it a few weeks ago and I can’t seem to stop playing even as my ass gets cut off and handed to me.
It’s just so satisfying that it’s hard to put into words.
The “You earn every defeat” concept of Soulslikes is part of their appeal. I haven’t beaten many (Hollow Knight, Tunic, and if you care to count it Metroid Dread) but the feeling after fighting a boss, walking away, wondering if I should just quit altogether, then coming back a few days later to beat it is amazing.
The genre could absolutely use a shot in the arm regarding setting and tone. You’re always always wandering around the bleak ruins of a fallen civilization on a possibly hopeless quest. Tunic adds some interesting stuff with its use of knowledge-based progression (I both love and hate that writing system).
I think the final boss of Metroid Dread feels like a proper Souls boss, but a much easier one than most Souls bosses. Which is fine, it was fun and well designed.
Kingdom Hearts. Goofy and Sephiroth in the same room together breaks my brain, and not in a fun way. I played the first game when it came out on PS2 and decided it wasn’t for me.
I’ve seen story breakdowns of the other games on YouTube and figured I’m not missing anything. Lots of setups and plot hooks that don’t go anywhere or go somewhere stupid.
That’s the appeal of the game. These characters having protracted discussions about existentialism, the nature of free will, and death, and Goofy’s just there going “Gawrsh, Sora!”
That’s the appeal of the game.
Except KH2 and 3 have genuinely good action gameplay. Like, so good some people rank it alongside Devil May Cry and shit.
Your take is entirely accurate but I still love this game. I couldn’t even tell you why. Maybe it’s nostalgia.
The core gameplay is solid. The story is fucking wack.
Disney is popular. Final Fantasy is popular. Put them together and apparently you get something that sells, but for me the concept is less like chocolate and peanut butter and more like peanut butter and pickles.
That mobile game where you slowly build up a city, train lots of troops, launch attacks on other players’ cities, form alliances and so on, before getting soundly thumped by the Koreans.
Reversed Front? Jk - I know Korea isn’t part of China yet
Any gacha game.
I’ve tried to play them, but many play themselves and are loaded with microtransactions and you’ll hit a wall. I much prefer unlocking things from progressing or doing skillful things within the game.
Saaaame. I have friends say, “but the story is amazing” but the game play is just boring most the time. Spam same 4 abilities, watch pretty colors fly and either steam roll over the enemies or get stuck because you don’t have the right gear because you get unlucky with the gatcha rolls
I play them sometimes because they’re free (to start). I then suck all enjoyment out of them, and the second I’m tempted to spend money I throw it in the trash and find a new one. There’s so many!
I guess I’m just oldschool haha. I prefer MMO gameplay, which is very similar, but you can get gear and titles and mounts for clearing difficult content with friends (or have an opportunity to make new ones.)
Runescape deciding to allow you to toggle cosmetics on or off for everyone (via implementing cosmetic free worlds, an actual toggle would be cool too) is an amazing design decision that should be used more often. Because then, the gear tells a story. I miss that in older mmos. You’d see a glowy weapon or cool cape and be inspired to go ger it and/or see the amount of dedication it took for someone to unlock something.
Aint no billionaires there, they’re allergic to working hard after all haha
Roblox
Ong. I See the potential and some stuff is fun but overall its mostly low quality slop riddled with microtransactions, grind and pedophiles tryna grind themselves on kids
Anything competative or stupidly difficult like soulslikes.
Life is stressful enough already; games are for having fun and I don’t find stress very fun.You know how Neo at the end of the Matrix finally understood how everything works? When he counters every move Smith makes with ease despite getting his ass kicked just moments earlier at the train station.
That’s the feeling we get from soulsgames when we overcome a challenge.
That’s probably the most concise explanation of souls games I’ve heard yet!
My first time through Sekiro, I probably died over 100 times before Madame Butterfly. My second time through Sekiro, I got to her and beat her without dying once. It was glorious! I don’t think the combat in that game will ever be topped.
Challenges are nice sometimes. Too easy gets boring fast. Dunkey Said it Best: you want the fine line between babymode and fuck you Player, the one that challenges and pushes you
I tried Wukong, got through the first chapter and then some. You can tell it’s a good game. I enjoyed the mechanics, the story, everything well put together. I wanted to have fun. I just never really did. Also any sense of accomplishment was pretty much just a sense of relief after beating a boss.
Oh yeah I tried that and totally got the same vibe. I got my ass kicked by the first wolf boss before looking up how to beat him. Then I got to the next area where there were a lot more strong enemies and I was like “nah, I’m out.”
GTAV Online
It makes a BILLION DOLLARS a year of PROFIT. Not revenue. Profit. Why?
Dark Souls/Souls likes in generals. If I want to bang my head against the same problem endlessly and get hopelessly frustrated, I’d just do my day job
Hi, fellow Azure admin.
I hate how close that guess is 🫠
Relatable comment
Well… You’re not supposed to do that in those games though, so that could be why you don’t enjoy them
When I discovered Tunic is secretly soulslike I died a little. Never picked it back up.
You saved me some pain. Thank you friend
In the settings they have a no fail mode. I was reluctant at first, but the game is so incredible and such a great puzzle game it was still amazing just larping that damage mattered while playing for the story.
I was so excited for Tunic, and then when I finally played it, it was such a letdown. The art and music are amazing, but it’s so cryptic and difficult.
Sports games almost all are universally bad and it really shows when a real game adapts sport concepts like Rocket League or Wii sports. These days sport games are just gacha games.
Gacha games all suck period. I’ve given up on them entirely as the gameplay always suffers eventually as mobs just becomes sponges unless you do repetitive garbage daily. Really hate this as some awesome games are being held hostage by gacha extraction but I’ll never be fooled into gacha again, ZZZ was my last chance.
But have you considered https://wikigacha.com/?lang=EN
Lmao this is awesome!
Extraction shooters. You work your ass off to get gear, only to lose it to some griefing asshole hiding in a dark corner. Assuming you actually don’t lose your gear to players, server wipes are almost mandatory to keep people playing and to try and level the playing field. They’re like a worse battle royal.
What about single player ones? Zero sievert and escape from duckov.
Bonus is that they have difficulty options to choose if you want to lose your stuff on death or not. Downside is that I think balancing a game around both of those being options is difficult and feels a bit off.
Would be interested in a coop one tbh, ZS2 apparently doing coop.
EFT single player is a hoot. Ive played the shit out of it.
No idea, looks painful to run it on Linux so I haven’t bothered trying.
People who like abusive relationships like this kind of stuff. Life is bad enough in the real world for me
Roblox
Watching my kids play, Roblox seems like 3 basic games with about 700 theme/character variations.
The business model seems to be:
A) spend nothing on game design - make a handful of blockoid graphic options and let your users believe they are really rising in the world
B). Create a game that is much like gambling - you get little wins just often enough to keep kids stuck in the loop, but rarely enough that they want to buy Roblox to get the thing they want
C). When they buy said gift card, ensure Roblox can only be purchased in packages that add up to awkward amounts so they can retain 2-5% of the gift card value in unusable dollars that sit on the account. For every $50 gift card there is about $2.50 that just has to sit on the account until the next gift card (or for them, better yet if you forget about it)
Yeah, I just tell my kids that we aren’t getting them Roblox. The only concession I made was letting my daughter get some for dress to impress vip, and for the couple bucks she spent there, she’s logged enough hours to make it feel like it wasn’t a waste. I tell them absolutely not to spending money on anything that’s not persistent, or to anything that’s “cheating,” because what’s the point.
Generally agree with everything you said, a lot of rehashing, although they’ve sucked me into the “obby” games, as I grew up on platformers and still enjoy them, and so I’ll give their silly platformer a try here and there. It sucks when they’re just reskinned. My son also likes to play the horror games with me, and it’s incredible how many different version of roadside stand with anomalies there is.
especially considering the problems - glaring issues like child labor, creeps, shittons of microtransactions etc
Phantom forces is peak roblox. Its more fun than call of duty.
Survival games. I want to like em. I’ve tried tons of them. Green hell, 7 days to die, Dayz, hell, even Fallout 76, and lots more. Most of them don’t give you a tutorial, let alone any clues. I get that they’re supposed to be difficult, but most are arbitrarily difficult. But at least tell me how to fucking take something out of inventory and into my hand! It’s not like if thrown into a survival situation I would somehow forget how hands work. And if you’re not going to give a tutorial, at least let me start in a safe area so I can figure it out.
7 days to die really pissed me off because as soon as I’d find a gun, a stupid dog would come out of nowhere straight for me, and they take insane amounts of shots to put em down but the ammo is really REALLY scarce. Seriously though, what kind of dog can take 10 rds at point blank, and be totally unfazed? Someone later told me to combine a rock and a stick and that’ll get them in one hit. Come on, 10 rds won’t do it but a club will?
Or games with like 56 health indicators and you have to keep track of all of them? I’m sorry you’re bored, dude in the zombie apocalypse, but get the fuck over it. How can he be bored?!? Is survival not stimulating enough?
How can he be bored?!? Is survival not stimulating enough?
You underestimate the power of boredom. There’s been studies shown that people would prefer to shock themselves than be bored for even 30 minutes to an hour.

















