When battlefield 6 came out, the hour or two I could afford went a long way: we were in the trenches together figuring it out and having fun.
Now some players are level 2000+, rarely team work and I‘m dying when I spawn. Now it takes more than it gives.
On the plus side, that was the last game stopping me migrating to bazzite
I fell for stuff like this for a while and now I consequently delete every game that tries to pull this shit with me. And I lost the joy in multiplayer games to be honest. I will never match the dedication of some people. And if this means I have no chance to actually enjoy it, I don’t want to bother.
It got to be a really well made game for multiplayer with a good community (and if necessary good moderation) and proper matchmaking to work. There aren’t a lot of those out there, especially not major titles. Those either use the for-profit matchmaking algorithm (putting you in games where you specifically encounter players with purchaseable items your ad profile says you may be convinced to buy, even if it’s less balanced - Fortnite uses this for example), have absolutely zero working moderation (literally every Counter-Strike) or are completely overrun with bots, cheaters and scammers (e.g. PUBG).
Beyond All Reason comes to mind, that’s genuinely a joy playing. Probably due to its FOSS nature and small but fine community. And the ELO for balancing is visible by everyone.
Nothing beats a LAN Party with friends though. That’s what Multiplayer was made for. 🥰
Yeah, I think growing up as probably the first generation that went to LAN parties on a regular basis doesn’t really help enjoying modern multiplayer very much.
Reject team-based multiplayer. Play a fighting game!
Yeah for real fighting games are extremely short loops and have local communities and no team blame
Ive been playing fortnite for a while now, the only thing you really buy are all cosmetic, and I see plenty of people using the ftp skins. There’s a shop that refreshes daily for new cosmetics, but it’s universal, not targeted, and if you’re seeing people with stuff in the shop, it’s probably because they just bought it themselves. so unless I’m missing something the fortnite comment isn’t true.
And yes I know, defending epic is not a very popular position lol, there’s definitely enough to criticize already
Depending on the game, this is why I install balance breaking mods or just use cheats. I play games to get away from grindy bullshit, I don’t need that in my games.
I’m with you there for games that take 100s of hours.
If it’s sub 20 hrs I’ll install QoL or time saving mods only.
This is why, with rare exception, I’ve stopped playing open world games.
I either quit before I finish or I stick it out and end up being sick of it by the time I’m done.
I haven’t stopped playing them but I have stopped finishing them.
I play until I feel I get my “moneys worth” then I uninstall? Which is a lot easier if you wait for a deal…
Open world is a tag i started avoiding as well.
Me with Stardew Valley
I’ve got 2 1/2 big sheds full of kegs and i need more kegs dammit
What having an incurable competitionist mentality does to a MF. I can’t stop myself from needing to 100% any game I play, and so many have at least a few things that are just too grindy or boring to complete so it ends like this instead.
I have that same mental disorder but I kind of reframed it and stopped burning out as much as I used to. It’s not that I enjoy the grind, but multitasking, hanging with friends, and keeping short term goals make it more fun. I’m getting a lot more 100%s and chronicle the min/max I use to help others, too.
I always procrastinate on playing and when I do, I wonder why this is so much fun.
It looks so strange when I see people playing a lot of one game and what they do seems to be mastering mechanics. Everything is a stat to them, you can optimize builds etc.
It just seems like a job
They log off from their real job where they optimize something or other and hop onto a game where they optimize something else and coordinate a team etc.
It’s so weird to me.
Some of the most fun is discovering the new setting and art models and special effects for the first time.
Seeing the majestic six-legged Porco-Taur charging at you through the sun-drenched savannah of King Arthur’s Burg in the Realm of WizardTopia is fun the first time it happens. And then you figure out the monster’s pattern of attack, get to know the burrow by the lake where it spawns, and can knock one of these creatures down with a few button clicks. So it’s not fun anymore.
Pick up a new game with a new style of monster and a new attack pattern that employes different abilities, and now it’s fresh and exciting again.
The new attack pattern? You guessed it.
Yet another delayed attack. Hold… Hold… Hollllld… Flinch …Swing stupid fast
Ooooo new game +
This is how I am with pretty much any mmo games.
I’ll get through the normal level up/equipment upgrades and then to get any of the better items you have to grind for specific items that have like a fuckin 1 in 10,000 drop rate from a boss that takes a full raid party to beat and takes over an hour to finish. Oh and you need like 50 of said item and you can only run the dungeon on the 3rd Sunday of the month or some shit like that.
And this is pretty much the standard for mmo games
Lol yeah, I’m getting back into classic wow raiding right now, and I really don’t have the stomach for farming so I’m constantly broke and can’t afford all the 20 consumables you need to stay on top of shit, and that’s not even bringing in the whole world buff thing into it. It’s just ridiculous sometimes, but getting those sweet drops hits like crack, especially when you’re rolling against 8 other people lol.
I really wish an mmo game existed where you could just design your character at max level if you wanted to and just crush shit though. Like remove all the grinding and just have fun quests and dungeons, and you can raid more than once a week lol.
There’s a game called Fellowship that’s trying to be something like this. There’s still progression though.
Yeah I think there would have to still be to keep players coming back. I’ll have to check this one out.
What’s the point of a game? Having fun. If it isn’t fun anymore, don’t play it. There are probably still other games to play.
or modify it to your style of play.
I use cheats all the fuckin time lol
Its almost like a game that requires or significantly involves regular monotonous grinding is … like, definitionally, a poorly designed game.
You can have a regular, repeated activity or loop.
But if that loop itself is boring, rote… the game has failed at actually being engaging, thus rewarding.
The loop itself should be what offers the potential for reward, and that reward should be experiential, not… systemitized sequential progression.
Oh RuneScape. I’ll still come back and start the cycle over and over
Ugh this was death stranding for me. I’m 40, and it felt more like work than a game. Beautiful game, but unfortunately couldn’t finish it
I held off buying it but I wanted to give it a go for several reasons at one point.
It was cheap now so I tried it. So many unexplained components (and I’m not the hand holding playstyle guy) but I simply didn’t know the consequences of many things. If I lose a package what will happen? Do I have to track it immediately? Will it be gone? Too many what ifs for me.
Anyhow when I then lost everything I was carrying in a river I snapped and deleted it.
Yes, work
I forget exactly where I heard it and the examples given, but the quote stuck with me. Given the chance, gamers will optimize the fun out of a game. It’s a big game design problem.
I sunk 3 years and over 1000 hours into Warframe, then I took a vacation to Africa where I couldn’t play for two weeks. When I got back I was like “why am I even playing this game? Wonder if anybody wants to play something else” then proceeded to have a few years of great multiplayer games with my dudes.














