This is going to be one of those “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?

  • helenslunch@feddit.nl
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    17 hours ago

    This is going to be one of those “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?

    No, this is going to be one of those “our stocks are tanking and investors want someone’s head on a pike” sort of meeting.

    • pyre@lemmy.world
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      16 hours ago

      after careful consideration of the management decisions that brought us here, we concluded that 1600 layoffs of low level employees is the solution. those who stay will crunch harder for the same pay to make up for any lost labor so we can keep churning out slop that definitely has nothing to do with our crisis.

  • Lad@reddthat.com
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    21 hours ago

    Maybe they should try not making crap games. All that money and they can’t get decent voice actors or writers.

  • frostmore@lemmy.world
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    13 hours ago

    they can start by just making games as gamers want it,not inserting lame ass political agendas in their games or hire politically correct nutjobs to determine how games should be inclusive.

    • grayhaze@lemmy.world
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      6 hours ago

      What you mean is making games how you want them to be, not the overwhelming majority of gamers. Stop thinking everything is an agenda designed to limit your freedom.

      • frostmore@lemmy.world
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        6 hours ago

        ubisoft stock price plummeting,black myth wukong having more players than star wars franchise,game with DEI rubbish tanking or having little to no players,yea majority have spoken alright.

        • grayhaze@lemmy.world
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          6 hours ago

          I just need you to say the word woke now, and I’ll have completed my incel bingo card.

  • ichbinjasokreativ@lemmy.world
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    14 hours ago
    1. fire all DEI consultants
    2. get rid of woke writers
    3. stop making everything live service
    4. give devs more time to optimize
    5. don’t overmonetize your games

    literally all they need to do. If you make games that people actually want to play, then people will buy them. And if you want to have lgbtq characters, then do it like borderlands 2, that game got it right in 2012.

      • ichbinjasokreativ@lemmy.world
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        11 hours ago

        funny, given that most gamers seem to agree with me, according to sales numbers. Noone wants this shit in games. Perhaps we’re not the problem.

    • Carighan Maconar@lemmy.worldOP
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      13 hours ago

      Why would firing DEI consultants improve the work?

      And if you want to have lgbtq characters, then do it like borderlands 2, that game got it right in 2012.

      In what particular way do they differ?

      • ichbinjasokreativ@lemmy.world
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        13 hours ago

        Because things like black protagonists with hip-hop music in the background make no sense in a feudal japanese setting and people are sick of games being abused as vehicles for morality preaching.

        An example from borderlanfs two could be Sir Hammerlock, who was introduced as a normal (for borderlands) character early on and later in a side quest was revealed to be gay in passing. That’s the kind of ‘representation’ you want for lgbtq to be “normalized”. In modern games, his story would be one of struggle against straight white oppressors at the end of which there would be a five minute long cutscene in which everybody turns to the camera and informs the player that being gay is normal and that prejudice is bad and that straight white people are inherently evil. I’m overexagerating (spelling?) of course, but you get the point.

        • Carighan Maconar@lemmy.worldOP
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          13 hours ago

          Because things like black protagonists with hip-hop music in the background make no sense in a feudal japanese setting and people are sick of games being abused as vehicles for morality preaching.

          But games about dudes in medieval-looking sci-fo power armor stomping around WW1-styled soldiers do?

          And that doesn’t preach any morals? But a black guy in a samurai setting does? How come one does, but the other does not?

          Also…

          An example from borderlanfs two could be Sir Hammerlock, who was introduced as a normal (for borderlands) character early on and later in a side quest was revealed to be gay in passing.

          Maybe don’t make it as readily apparent how much you internalized gayness being abnormal. Telling. You wouldn’t write sentences like this if that wasn’t a normal thought process for you, since you did probably not have to actively consider your wording.

          • ichbinjasokreativ@lemmy.world
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            11 hours ago

            Bullshit. Normalization means not making a big deal out of it, which goes contrary to the woke standard of putting it front and center.

            • Carighan Maconar@lemmy.worldOP
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              10 hours ago

              But like you say, if you want to normalize it, shouldn’t it be front and center then? Since that’s part of being normal, also being front and center?

              • ichbinjasokreativ@lemmy.world
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                9 hours ago

                It cannot be front and center and normal at the same time. It cannot be the main part of a character’s identity, else it will always be perceived as “special” and “extra”, but not “normal”. Devs can make whatever game with whatever chars they want ofc, but the result is what we’re seeing with ubisoft.

                I’m just ranting at this point.

                • Carighan Maconar@lemmy.worldOP
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                  9 hours ago

                  It cannot be front and center and normal at the same time.

                  Why not? If it’s normal, any possible identity and any possible element will be front and center every so often, no? That’s what normality means after all? Something has to be front and center, and if everything is normal, everything will appear there repeatedly?

    • frostmore@lemmy.world
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      13 hours ago

      last time i wrote something similar to yours,the left wing nutjobs came rushing in,guns blazing.

      god damn wokies.

  • intensely_human@lemm.ee
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    1 day ago

    it’s always really annoying when there’s the assumption that the existing team is not aware of and trying to fix problems. I hate when I have a problem and I’m taking steps to fix it and then somebody else steps in to say “let’s figure out how to fix your problem”.

  • hdnsmbt@lemmy.world
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    2 days ago

    Nah, this is about money. They’ll definitely find a group of underpaid employees to fire.

    • RvTV95XBeo@sh.itjust.works
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      1 day ago

      They’ll fire the developers that implemented the unpopular features (that they didn’t want to build in the first place but were forced upon them from executives, who, by the way, are due for their end of year bonuses!!)

  • kerthale@lemmy.world
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    3 days ago

    How about just the completely entitled attitude of the execs that think they can tell us how to enjoy something. Only to then whine that nobody wants to buy their 70 euro no better than mid game

    • Delphia@lemmy.world
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      2 days ago

      They do damn near 10/10 work when they give a fuck, Thats probably the worst part.

      Siege was damn near perfect as a tactical competitive shooter for the first few years. The Division was great, Just Cause was enormous fun and so on.

      The problem is they hit a winner, and then milk it and milk it and milk it until we hate it or them.

          • ampersandrew@lemmy.world
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            1 day ago

            9 years old is pretty old for a video game. When it first came out, the goofiest thing about it was the guy who could heal you by throwing a syringe at you. Now everyone has goofy super powers and things that would never make sense in the same world as something like a Jack Ryan novel.

      • Suburbanl3g3nd@lemmings.world
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        2 days ago

        My god Siege was good for the first few years. Intoxicatingly good multiplayer. Too bad they fucked it up trying to make it more CoD like. For example, I used to play with a completely hidden hud because it was so immersive and fun. Now it’s like rainbow six and Roblox had a baby and the weird game popped out. I can’t even hide my hud or crosshair any longer

        • intensely_human@lemm.ee
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          1 day ago

          they did a little bit of this to hell let loose. The primary thing that bothered me was how when the game came out there was no hit indicator whatsoever. no visual no sound nothing. it made for some very interesting gameplay. then they added it indicators, even if you’re like 100 yards away from somebody you can hear this bullet go “whap” if it hits them

      • WalnutLum@lemmy.ml
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        2 days ago

        I love the division 1 and 2 but the first game had some MAJOR bullet soak issues for the first half-year of the game’s lifetime.

        Massive always does good work despite Ubisoft, in my opinion.

        • Katana314@lemmy.world
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          2 days ago

          Massive are the ones that made Star Wars Outlaws - so it seems the world disagrees with you.

          I wasn’t so interested in Outlaws, but I’ve sometimes thought the criticism was slightly overblown. It looks a lot better than some other Ubi games.

          • WalnutLum@lemmy.ml
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            2 days ago

            It seems like a very polarizing game, you either really enjoy it or not at all.

          • garretble@lemmy.world
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            2 days ago

            Honestly, Outlaws has flaws, BUUUUT it’s fun as hell. It’s a 7/10 game, but it’s fun. I enjoy my time with it even though I see some glitches here or there, or that the lip sync is a little jank.

            It’s a big ass Star Wars game (with no AC towers hooray!) where you get to rub shoulders with scoundrels and play Sabacc and visit honestly cool locations that are visually impressive.

            I feel like most of the issues it has is probably a function of “we need this game out by X date” versus the devs’ ability.

            • brenticus@lemmy.world
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              1 day ago

              I finished the main story last night and I basically agree with you. It’s got plenty of issues, but overall it’s fun. It is neither the 9/10 game of most reviews I saw nor the 4/10 game that people want it to be.

              I think my main issue is that it wants to have a story about the underworld and how you can’t trust anyone and you’re a huge underdog just trying to survive but it doesn’t want to commit to it. It feels thematically janky in places and ways that feel design-by-committee. It fills the shoes of Shadows of the Empire decently enough, but it feels like it was trying to be 1313 and failed.

              • garretble@lemmy.world
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                1 day ago

                I have this feeling that once it starts going on more sales and more people play it the general consensus will be that’s it’s a pretty solid game. I also imagine like a lot of these games there will be a patch in the next month that fixes a litany of issues.

                You’re right it’s kind of interesting that the factions don’t really add a lot of meaningful gameplay mechanics, but oh well. At first I was like, “I’m not working with the Pykes AT ALL because I know what happens in your spice mines.” But you end up just being friends with all of them as needed (to get their rewards).

                Just having this big coat of Star Wars paint over this otherwise fairly standard action/shooter/open world game really does make it more fun, though. I still have a bit to go in the story, but I’m just basting around cleaning up side quests right now because it’s fun to do.

  • Encrypt-Keeper@lemmy.world
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    2 days ago

    What it really comes down to is that this type of “safe” game design where you rehash the same game over and over again for 20 years thing used to make a shitload of money, that’s why they all do it, and now it doesn’t. Or at least, they’re discovering that there’s a mathematical maximum amount of times you can rehash something without innovating. And not doing that is too huge a pivot for a huge lumbering company like Ubsioft to make on a reasonable timescale.

    This is what’s supposed to happen though. When not enough people buy games to make them profitable, the games have to change, or Ubisoft goes under. Either is fine.

  • slazer2au@lemmy.world
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    2 days ago

    Clearly what they need is more management layers and SCRUM masters to streamline the game creation process.

        • Janovich@lemmy.world
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          2 days ago

          Also to promote a sense of community and close cooperation we’re moving to an open office plan. (I.e. packed in like sardines to glorified picnic tables with hot seating and noise everywhere.)

    • 100@fedia.io
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      2 days ago

      and a dozen more external contractors will def make their games better

  • dinckel@lemmy.world
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    2 days ago

    I can’t name you a single Ubisoft game that i’ve had any interest in buying, in the last decade

  • Nuke_the_whales@lemmy.world
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    2 days ago

    Here’s one. Your main series assassin’s Creed still has the same glitches and bugs it did 15 years ago. The last one was so much more of the same that it’s the first Ac game I put down and gave up on after an hour cause it felt like I had played it already. How bout building a new game from scratch instead of repeatedly dipping into the same garbage pile and charging premium for it, while your other titles are overflowing with micro transactions and bullshit

    • BreadstickNinja@lemmy.world
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      3 days ago

      I bet at first it seems like multiple consultancies, but the more they investigate, the more they realize it’s just minor variations on one consultancy copy-pasted around the map, and at a certain point, investigating each one just feels same-y and boring.

    • ms.lane@lemmy.world
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      3 days ago

      “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?

      “The consumers are wrong, it’s those damn Millenials again”

      Followed by continuing to change nothing and fading into obscurity like Atari or Commodore. (hopefully)

  • Bakkoda@sh.itjust.works
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    2 days ago

    Management has decided that the real issue is the lack of employee involvement. Mandatory beatings will commence.

  • olicvb@lemmy.ca
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    2 days ago

    Always suprised when I remember that WatchDogs 2 is from Ubisoft. Such a well made game, i played the crap out of it twice

    Edit: awe man Steep was super fun too

      • olicvb@lemmy.ca
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        2 days ago

        Maybe they fixed it? I didn’t play day 1 so I’m not sure how it was then (played maybe 2-3 years after it’s release)

        • M0oP0o@mander.xyz
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          2 days ago

          I just found it soul less and unbalanced. But then again I was going into it early when they where still calling it the “GTA killer”.

        • lud@lemm.ee
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          2 days ago

          I played it a few months after launch due to the gaming being included with my GPU and I really enjoyed it.

        • Zahille7@lemmy.world
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          2 days ago

          That was my experience. Got it at GameStop in sale after it had released, played through the whole thing, then I went and played the first one.

          I think I like the second better, but the first one is good for what it is.

          I never played Legion.

    • bitwolf@lemmy.one
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      2 days ago

      I wanted to like Steep but the Controller experience, even on the Steam deck is so horrible I didn’t last a full hour

      • olicvb@lemmy.ca
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        2 days ago

        I know there are some changes you can do in settings. I mostly did snowboarding and since I snowboard irl I found the controls were close to how you’d control your feet on an actual board. So that probably helped ^ ^

        But rider’s republic mixed it all up so I get what you mean