We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

  • InfiniteGlitch@lemmy.dbzer0.com
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    10 days ago

    I got surprised by DeathStranding.

    Did not expect that a game that’s basically about going from A to B through walking could be that lengthy, having great scenery and a weird, vague but good story.

    I’m really excited for its sequel, just hoping it will also be available for PC on release.

    • OhFudgeBars@lemmy.world
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      8 days ago

      I wasn’t surprised by the length of the base game, or even by the presence of the post game, but by how much time the game spent ending. You beat the villain, that should be it, right? Lol no, you have to traverse the whole game world without vehicles and no network support. That’s it, right? Lol no, here’s a giant boss monster. That’s it, right? Lol no, here’s a shitload of cutscenes. Then the credits, then cut to black. That’s it, right? Lol no, more cutscenes, then one last delivery… and one last burst of cutscenes, some of which should have come earlier. That’s it, right? Lol almost, you have to watch the credits again, and then one blessedly short cutscene before the postgame, and then you can finally go to the main menu and quit.

      I really liked the game, but good lord.

  • Dettweiler@lemmy.dbzer0.com
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    9 days ago

    Dragon Age: Origins. The base game was easily 80+ hours of interesting story and game play. Each DLC added 20-40 hrs a piece. I used to play it a ton.

    I don’t recommend giving money to EA, though. They have properly shit all over the sequels.

    • anakin78z@lemmy.world
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      8 days ago

      I just finished The Veilguard at 68 hours. I loved it, but haven’t played Origins. I bought it, but refunded after I saw how buggy and unsupported it is on new hardware these days. Maybe they’ll have a remaster some day, since everyone seemed to love it.

      • Dettweiler@lemmy.dbzer0.com
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        7 days ago

        It probably wouldn’t be too resource intensive to run it on an XP virtual machine. You’ll want a version that runs on its own, though (no game store launcher, drm, etc)

  • magic_lobster_party@fedia.io
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    9 days ago

    Elden Ring. Even after finishing the final boss there was so many areas I’ve not been to. And all those areas are unique - some with unique enemy types. It’s the game that dares to hide a secret area behind a secret area.

    • KreekyBonez@lemm.ee
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      9 days ago

      from the people who brought us illusory double walls of the Great Hollow and Ash Lake, go figure

  • skrunch@lemmy.world
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    9 days ago

    It Takes Two. I thought the game would be over about four times, but then it kept adding even more mechanics and got HARD. I thought it would be super casual, did not expect that much length and depth to it (ignoring the cheesy story 😅)

    • wrekone@lemmy.dbzer0.com
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      9 days ago

      It was a really fun game. It took months to finish it, in small chunks, trying to fit in time here and there with my kid. I’m glad we finished though.

  • durfenstein@lemmy.world
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    9 days ago

    Hollow Knight.

    Surely this is the end of the map… Ok but now Suuuuuurely this is the end of the map… OK NOW SUUUURELY…

  • lath@lemmy.world
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    10 days ago

    That Pathfinder Kingmaker was long as hell. Not sure i want to start the sequel until I’m good and ready for another pleasant slog.

    • TwoBeeSan@lemmy.world
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      10 days ago

      Pleasant slog should be the tagline on every owlcat game.

      Love them but they definitely love a long game and a fuck you puzzle here and there.

  • porotoman99@lemmy.world
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    9 days ago

    The Talos Principle. After a short bit in the game, you go to a hub area that goes to other areas like the one you just came from. Eventually, you find out that there is another hub area above this which leads to other hub areas. I didn’t remember if there is another layer on top of that, but either way, once I hit that second hub layer, I remember realizing that the entire game was multiple times larger than I had thought, and I had no way to know if it would expand again when I made it to the next area.

      • inb4_FoundTheVegan@lemmy.world
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        8 days ago

        My wife and I each 100%'d Talos 2 and it was abundantly amazing. It had been years since either of us completed 1 but the way the story is structured you hear about the events of the first game in detail pretty regularly. I’m trying to be vague for spoilers. And of course I’m not trying to talk out of replaying 1, but just know you don’t have to, understand 2, and in my opinion it might be a touch tedious to do them back to back.

        Both fantastic games tho that started a lot of good conversations between us.

      • shrodes@lemmy.world
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        9 days ago

        There’s a remaster coming out early next year! I’m planning on doing the same when that comes out

  • simple@lemm.ee
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    10 days ago

    Hollow Knight. Every time you think you’re nearing the end, there’s still a lot more. The true ending and optional DLCs add so much.

    • Artyom@lemm.ee
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      9 days ago

      The final two dlc battles more than doubled my overall playtime. Absolutely brutal bosses.

      • simple@lemm.ee
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        9 days ago

        I loved nightmare grimm, but didn’t bother with the Godmaster stuff tbh. The boss rush was way too much for me.

  • PM_Your_Nudes_Please@lemmy.world
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    9 days ago

    Okami. Every time I finished an area, I thought I was nearing the end of the game. And every time, I was presented with a new, even larger area.

    • QuantumSparkles@sh.itjust.works
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      8 days ago

      There’s like three different points in the game that look like the end before revealing more. It’s a chunky game. If it was paced slightly better and the dialogue trimmed (by a lot) it would be perfect. But it’s close enough

    • VindictiveJudge@lemmy.world
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      9 days ago

      Even if you notice that your brush techniques an inventory screens don’t look complete, it really does feel like the end. Then when they do look complete and you’re sure you’ve finally finished it, there’s one more region and some upgrades.

  • Console_Modder@sh.itjust.works
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    9 days ago

    Nier Automata actually kinda pissed me off the first time I played it. Thought I was finished with the game and was confused by the ending, turns out that was just ending A. Gotta play again for B, and then C, and can’t forget D and E for the full picture.

    Had to take a break from the game but I went back for the rest of the endings and they’re worth it. Also they cut out a lot of the side quests and grinding after ending A. Getting that first ending is actually like 50% or 60% finished. But yeah, at first I was getting flashbacks to the PS2 games that tell you the true ending can only be seen by playing again on the newly unlocked ‘Very Hard’ difficulty

    • Katana314@lemmy.world
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      8 days ago

      Ending B was absolutely just padding.

      There’s maybe a few segments where it’s interesting to see 9S’s perspective, but so many other scenes that weren’t bot-specific.

    • Zahille7@lemmy.world
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      9 days ago

      GTA in general has a long story. Which I honestly don’t mind. It means you get your money’s worth with the story alone. All the messing around is just secondary and an added bonus.

    • Electric@lemmy.world
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      9 days ago

      I was trying to think of one since I feel the opposite most of the time. This one did surprise me with the length. You think the end is approaching, but some more bullshit is ejected at Niko every time. The main quests takes a lot of detours (in a good way). There isn’t just one villain and you help/fight tons of different factions across the islands.