Do you think it is likely that we will start to see Large Language Models integrated in to major video games? If so, are there some examples within gaming already?
Do you think it is likely that we will start to see Large Language Models integrated in to major video games? If so, are there some examples within gaming already?
I think using LLMs to provide the dialog for NPCs in a RPG is a use case that’s just begging to happen. Ie townsfolk that don’t just give the same few replies every time, and who react to things you’ve done in the past beyond just whatever prewritten options the developer thought of.
For those that haven’t seen it, this produces hilarious results.
https://youtube.com/watch?v=vWMLVZF3pGc
Even with the annoying YouTuber trying to make silly content out of it I’d say it actually kept into the roleplay pretty well
Wow, even with its flaws, that went way smoother than I expected
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Thanks for sharing, this set me off down the rabbit hole, and it seems this is now a popular and viable skyrim mod for organic dialogue with NPCs: https://www.nexusmods.com/skyrimspecialedition/mods/98631
Pretty mind blowing!!
Awesome find!
They did this in Free City, and one of the bank tellers became indistinguishable from a player.
What is Free City? I can’t figure it out from what I found in my searches.
https://en.wikipedia.org/wiki/Free_Guy
A challenge game developers have talked about with integrating LLMs is keeping the dialogue matched to the game world, e.g. you don’t want a Skyrim NPC mentioning a cell phone.
This is my number one request for being AI to games, it would be so awesome for immersion like you say
I feel like if an NPC doesn’t have something meaningful to say, then they may as well not exist. Otherwise they just serve to waste the players time.
“How dare there be an active world in my murder hobo wankfest?”
It is called “flavour”