AAA game? Performance issues and crashing on release? Why I never.

  • commander@lemmy.world
    link
    fedilink
    English
    arrow-up
    121
    arrow-down
    3
    ·
    edit-2
    2 months ago

    Don’t buy gearbox games. Pitchford is a self important head in the sands salesman. Along with Tim Sweeny, they’re a couple of the most used car salesman types in gaming

    • Devolution@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      2 months ago

      Don’t forget Todd Howard. He’s the ultimate example of a Tesla salesman who has a self driving car drive itself into a ditch and then he says “it just works.“

    • matchaotter@lemmy.zip
      link
      fedilink
      English
      arrow-up
      4
      ·
      2 months ago

      Can’t forgive them for the cash cow they turned Risk of Rain into. Such a perfect game that I sunk hundreds of hours into to get me through the pandemic. They buy the series, release a quarter-baked DLC that simultaneously makes changes to the base game for everyone, spends a year fixing it, then announces another DLC as soon as they fix the problems they created with the 1st one. All while ramping up their merch lineup like the over $100 TTRPG version.

  • dragon-donkey3374@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    84
    arrow-down
    2
    ·
    edit-2
    2 months ago

    I briefly watched Jackfrags video on it. The graphics aren’t even anything special, the world isn’t overly populated and I can’t imagine there would be any overly complex calculations running in the background and it performs like shit.

    Fuck these fucks.

    • Hubi@feddit.org
      link
      fedilink
      English
      arrow-up
      78
      arrow-down
      3
      ·
      2 months ago

      It’s Unreal Engine 5, so the bad performance is included by default. I’ve played 4 UE5 titles in recent months and all of them ran terrible even though they were far from groundbreaking graphically.

      Hell, I could play the gorgeous KCD2 on high settings at a buttery smooth 60FPS but apparently I need to set everything to the very lowest and down to 720p to get the same result on much worse looking Unreal games.

      • teft@piefed.social
        link
        fedilink
        English
        arrow-up
        15
        ·
        2 months ago

        I could play the gorgeous KCD2

        Now is a great time to play it again. The newest DLC just dropped. Henry gets his own forge. I’m liking it a lot so far.

        • dragon-donkey3374@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          5
          ·
          2 months ago

          I bought at release played 60hrs so far barely touching the story… I haven’t even saved Haans yet but decided to stop and wait for all the DLC drops then play the shit out of it in its completed glory.

          • jaycifer@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            2 months ago

            Kinda there with you. Just bought the base game, played through it once, ~70% through a hardcore Henry playthrough, and then I’ll wait for all the DLC to get that and do one more playthrough.

        • Hubi@feddit.org
          link
          fedilink
          English
          arrow-up
          2
          ·
          2 months ago

          I’m kinda waiting for all the DLCs to be released for my next playthrough. I’ve already spent hundreds of hours on the first one alone.

      • Katana314@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        1
        ·
        2 months ago

        When listening to the dev commentary of Valve games, they talk about how much work goes into level design planning even just for the sake of optimization, like clearly delineating barriers between major regions (doorways) so the engine can unload objects from other areas.

        I get the impression the “First step easy” setup from UE5 may have made it so that more people can give us unoptimized messes, but still only a few rare devs understand proper optimization at all levels of development.

      • Gork@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        2 months ago

        Same. My graphics card upgrade did little to help out performance on S.T.A.L.K.E.R. 2.

        • Hubi@feddit.org
          link
          fedilink
          English
          arrow-up
          15
          ·
          edit-2
          2 months ago

          The weirdest thing to me is that the graphics settings don’t make much of a difference. There’s like a 20 FPS gain between “Ultra” and “Lowest” and I could barely tell which one it is just based on the visuals alone. How do Unreal devs mess up their optimization so consistently across many games? Surely the problem must be somewhat related to the engine itself.

      • odelik@lemmy.today
        link
        fedilink
        English
        arrow-up
        5
        ·
        edit-2
        2 months ago

        UE5 performance is fine these days if the game developer actually utilizes the tooling in place to catch problematic assets, sequences, blueprints, and more. Now, those tools may not be the easiest to use, but they do exist, and, with official documentation. It’s got challenges, but the tooling exists. In 5.5 there was even an expirmental plugin released that’s supposed to help with the burden of integrating this work, so it’s obvious there’s effort being put into providing tools for developers to make performant games

        The problem is that takes additional time in a production pipeline, and is uaully pushed off to the side til the end of a game’s dev cycle instead of the beginning, if it’s done at all. And due to the way that many game studios are funded and operate, it’s not uncommon for product quality to follow the model of delivering features first to meet funding milestones instead of focusing on making sure the work that’s being introduced is also performant.

    • chiliedogg@lemmy.world
      link
      fedilink
      English
      arrow-up
      29
      ·
      2 months ago

      BL2 was great. Some of its DLC was even better. Assault on Dragon Keep is one of the best looter shooters ever made. The gameplay was a blast. The jokes were funny…And out of left field it broke your fucking heart by secretly being about a young, traumatized girl’s grief.

        • chiliedogg@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          ·
          2 months ago

          Yes. The out of left field had more to do with what was expected going in. We all expected silly D&D and fart jokes. We didn’t expect a legitimately touching examination of grief and denial to bring depth to a silly character.

      • Kruh Master@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        15
        ·
        2 months ago

        …and then they turned it into spinoff game with Wanda Sykes’ voice constantly grating your brain into shredded cheese

      • ManOMorphos@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 months ago

        Have you tried Tiny Tina’s Wonderlands? It’s basically an entire spinoff game from Dragon Keep DLC with its own unique systems. Personally I think it’s the most creative game in the genre.

        • chiliedogg@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          2 months ago

          I haven’t, and I really should. Like, REALLY should. I was college roommates with and took part in the wedding of someone high enough at Gearbox that I can’t say their role without doxxing myself, and we’ve stayed really close.

    • LettyWhiterock@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      2
      ·
      2 months ago

      3 was the best out of all of them from a gameplay perspective. People don’t like the story but I never cared for any of the borderlands stories personally.

      • Derpgon@programming.dev
        link
        fedilink
        English
        arrow-up
        9
        ·
        2 months ago

        Let’s be honest, the only story missions we ever cared about were those starring Handsome Jack.

      • Quazatron@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 months ago

        Honest question: if the story doesn’t matter that much to you, what do you value in a game?

        • Skipcast@lemmy.world
          link
          fedilink
          English
          arrow-up
          11
          ·
          2 months ago

          I’m not OP but varied gameplay and interesting mechanics is way more important for me unless it’s a very story rich game that’s done well (the last of us or death stranding for example)

        • LettyWhiterock@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          2 months ago

          Story matters in a lot of games to me. But not in borderlands. I play borderlands for the looting and shooting basically. And 3’s the best at that. Though I’ve heard 4 is even better still in that regard.

    • WhatGodIsMadeOf@feddit.org
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      I think that’s the one I played. It was such a fun game.

      I’m not a big gamer but all the hype/marketing for the borderlands universe turned me off.

    • JustARaccoon@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      Well most review sites give it high scores with the negatives being primarily the performance so at least this time there might be a good game in there somewhere underneath all those shader compilation stutters

      • forrgott@lemmy.zip
        link
        fedilink
        English
        arrow-up
        30
        ·
        2 months ago

        The gameplay was much improved; the writing was…not good.

        But I played the hell out of 3 anyway, so…

        • JetpackJackson@feddit.org
          link
          fedilink
          English
          arrow-up
          9
          ·
          2 months ago

          I liked the slide mechanic but hated the fact that enemies would see me when invisible as FL4K… story was meh. Haven’t even done a full replay iirc, unless I did finish my Zane playthrough… whereas I’ve played BL2, TPS, and BL1 multiple times.

          • forrgott@lemmy.zip
            link
            fedilink
            English
            arrow-up
            3
            ·
            2 months ago

            I couldn’t resist the rakk build for my FL4K - and that particular action skill was crazy for triggering anointments. Only ever maxed his level though. Got close with Zane (he stays slow, but gets pretty overpowered by the end - but only if you avoided the bugged out non-functional skills). Next highest level I got was on Amara. I loved Moze’s power armor, by that’s the char my girlfriend mained, so I never got mine leveled very far.

            • JetpackJackson@feddit.org
              link
              fedilink
              English
              arrow-up
              5
              ·
              2 months ago

              I don’t remember if I ever finished Moze, I think I started but didn’t play much. It probably didn’t help that I got the game on epic initially cause it was free but I really hate epic so that was also probably a blocker. Idk I tend to cycle between BL2 and TPS playthroughs. I remember I picked claptrap in TPS and the game was like “uh are you sure? You clicked on claptrap, are you sure?”

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          arrow-down
          1
          ·
          2 months ago

          I definitely wasn’t playing Borderlands at any point for the story. I like that it has one, but if they wrote some terrible villains, it doesn’t affect how much fun I had with my build synergies in those boss fights.

  • mesa@piefed.social
    link
    fedilink
    English
    arrow-up
    27
    ·
    2 months ago

    One of the reasons being patent with games is worth it. In a year, they may fix the bugs, they may not. But the only thing you lose is a bit of time playing other games. And cheaper too :D

    • ManOMorphos@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      2 months ago

      I’m big on the entire Borderlands franchise, played 1+2+3+TPS and even both Telltale story games. I’m still going to wait at least until it drops below $40 at the very earliest. I get the notion that we will start seeing sales on BL4 relatively soon.

    • loie@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 months ago

      I loved BL 1 and 2. Still haven’t played prequel, tina, or 3; might finally buy one of those next big sale.

  • CerebralHawks@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    19
    arrow-down
    3
    ·
    2 months ago

    But but but IGN gave it an 8/10 and said it was the best game in the franchise! Did they lie, are they out of touch, or are they working with publishers to try to smooth over the transition into more expensive games?

  • RizzRustbolt@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    ·
    2 months ago

    And it still has the loss of focus in the inventory screen bug that’s plagued the game since the first one.

  • Moltz@lemmy.ml
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    2
    ·
    2 months ago

    News at 11, sky still blue. The series ended with 2.

  • jjjalljs@ttrpg.network
    link
    fedilink
    English
    arrow-up
    8
    ·
    2 months ago

    I forgot they were even making this game. BL3 was kind of bad, the pre sequel was painful. The tiny Tina one was okay but weirdly had no ng+ and shitty dlc. Meh.

  • Jinarched@lemmy.ca
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    2 months ago

    People bought that overpriced crap with unnacceptable TOS? I guess I need to accept there is no hope after all.

  • But_my_mom_says_im_cool@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    2 months ago

    I remember getting borderlands 3 for ps4 and it was literally unplayable, I mean literally it would crash every 2 minutes i couldn’t even make it through the intro. After about 6 crashes in 10 minutes I gave up and uninstalled it, never to try it again. I have a ps5 now but I am not surprised part 4 is the same crap

    • Sausager@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      I bought borderlands 1 primarily for the co-op mode. It never worked, at least on PC, even though it was heavily advertised as having it. I never bought another Boarderlands

      • zqps@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 months ago

        Yeah the whole series is geared towards co-op, though the first a bit less so than the sequels.

        Gotta say I’m surprised people report so many challenges with the games. I’ve played all four mainline titles, three of them in co-op, and rarely had session troubles and never performance issues.