This looks promising.
They are already much farther than I thought!

I love the visuals and the prospect of one day walking through my beloved Vvardenfell like that is totally exciting!

https://www.youtube.com/watch?v=sUwRJVHqBGQ

  • Allero@lemmy.today
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    8 hours ago

    These TES Renewal projects are always “nearing release” and showing how they’re almost complete, so I wouldn’t have my hopes up too much. Either they are afraid that ending the project will put an end to their old hobby, or they don’t have enough people on the latter stages of development, or everyone got tired working on it. And every year, the project itself gets less relevant, as the Skyrim engine itself is ancient.

    Either way, I hope to be wrong, and we’ll finally see it coming out. As someone who has met Morrowind’s release as an infant (yep, sorry, we are very much into adulthood now), I never accustomed to how the game looks, plays, and feels. At the same time, Skyrim offers an experience I can at least relate to. So, if it ever happens, I will welcome the release. But until then, I’m tired to be excited.

    (Sorry if it sounds grim, I usually support community projects. But time after time I get disappointed with the release shifts, year after year after year)

    • graynk@discuss.tchncs.de
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      5 hours ago

      I do believe in Skyblivion coming out in a reasonable time frame a bit more than this one.

      And we also have an example of Fallout London, which is arguably more ambitious

      • Allero@lemmy.today
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        5 hours ago

        Skyblivion has its own series of release date changes, but yes, at least a bigger team seems to be working there. Here’s hoping they will finish this year - but same as Skywind, I’ll be excited when I see it coming out.

        Didn’t watch the Fallout modding closely, but heard something about it. Didn’t it face legal challenges? How’s it going now?

    • Snowclone@lemmy.world
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      8 hours ago

      I played it on release, absolutely insane game, the graphical details, the open world was HUGE! and the amount of things you could do. I used to just go live in Vivic. hang out at book stores. follow npc’s around watch their routine. crazy. Anyway. yeah, the combat was allowed broken, the original shipped game didn’t even have a hud with your heath bar. nearly every spell in the game could one shot you, and you just had to guess if you were hitting stuff with melee weapons, no real feedback to figure it out. and nothing hit a target unless you actual got the level up to like 80-100 in it’s weapon class skill. so. yeah. and levitation and other crazy jumping and flying stat boosts were janky as fuck, and the best pro tip for the game on how to get through most caves or dungeons was to just turn off clipping, levitate, and walk through the void to get to whatever was needed for the quest. and a lot of the game was pretty much empty rooms with a jar or box with nothing in it. and there’s almost no voice acting, it’s a lot of reading, and the game is like ‘go to Abrrivabrigarvigggara in SW Corvigabaaagrivaagaa’ and you’re like… directions? and the npc’s would give you the wrong directions to get there. the mage quest was basically locked behind randomly finding a cave with a mage who didn’t want to pay dues and no way to find it in game but luck. technically the game came with a physical map they actually expected you to use, but luckily unless you had an overclocked computer that wasn’t commercially sold until a few years after the game came out, the map was never going to load for you anyway. I didn’t see a loaded map until like 5 plus years after the game came out.

      so yeah I love the game with all my heart, but I don’t recommend anyone under the age of 35 try it. your just going to be sad about how badly the game parts of the game are. well what we still consider game parts. now a days no one is impressed a game could have an actual library with 100s of actual books you can pick up and actually read and they are all unique and at least 10 pages long.

    • Multiplexer@discuss.tchncs.deOP
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      7 hours ago

      While I am not that pessimistic, I guess you have a point (Looking at the Skyblivion release, that has been delayed…)
      But meanwhile I am playing some Tamriel Rebuild content and feel slightly more optimistic again ;-)

      • Allero@lemmy.today
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        6 hours ago

        Nice!

        I like how Tamriel Rebuild approach development, releasing one part after another. Not really applicable to Skywind, but that must help to keep the pace of development!

  • shaztopher@sh.itjust.works
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    19 hours ago

    Anyone else think porting a 25 year old game to a 15 year old game engine is kinda funny? I’m glad people have hobbies I guess

    • Multiplexer@discuss.tchncs.deOP
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      10 hours ago

      Anyone else think porting a 25 year old game to a 15 year old game engine is kinda funny?

      I’m not quite sure I would call it “funny”.

      “Surprising” or “confusing” perhaps.

      And when you know a a bit more, a little “sad” might also come to the mix.
      There are reason after all, those people don’t have switched their attention to newer games by now…

      • Snowclone@lemmy.world
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        8 hours ago

        I still play it once in a few years for nostalgia, and it’s a fun trip down memory lane, but anything beyond fan patches don’t really interest me.

    • Nalivai@lemmy.world
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      13 hours ago

      Skyrim is no ordinary engine, it’s the modding engine. You could start porting any modern game to it and it will still have some merit.

  • kyub@discuss.tchncs.de
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    1 day ago

    Incredible community project. Massive scale. Looking forward to this much more than to TES 6. Also doubt that Bethesda is even capable of creating a top-tier game these days.

  • yermaw@sh.itjust.works
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    1 day ago

    I’m so excited to finally get the boy playing Morriwind. He loves Skyrim but I cant convince him that Morrowind is better because the graphics are so scuffed bro you cant even fight

    • Multiplexer@discuss.tchncs.deOP
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      1 day ago

      My son also started with Morrowind, as my GOG version has a German localization.
      But recently he switched to Oblivion, which is totally fine with me. Levels up his somewhat mediocre English skill ;-)

  • TachyonTele@piefed.social
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    2 days ago

    They have 14 animators non this project.
    I belive the the total number of animators Bethesda employed from 2000-2024