This alone should explain why history is full of catastrophes.
But not all outcomes are equally likely. The probabilities is what matter in the end.
That’s true. I suppose we build our environments and systems to alter those probabilities
We chose to accelerate climate change, pollute water sources, and take our anger out on each other as a human race, all at the same time
And not all failures are clearly absolute failures. It can be debatable. Some of them can also be beneficial in unexpected ways.
See also: Discovery of penicillin
This is a legitimate way to analyze things, and you’re effectively analyzing the relative entropy of outcomes.
This is why for instance, strings will naturally tangle when exposed to random movement. There is a only a single configuration that is untangled and infinite tangled configurations, so given enough random energy will always tend towards a tangled outcome.
What about the N64 controllers when you and your buddies have been playing, correctly ordered p1-p4 to avoid tangles, and get called down to dinner. You come back and its just knots.
Quantum fairies or some shit idk
That’s a little tiny Kirby in a captain falcon outfit that squeezes out of the rumble pack slot when you’re not looking, just to fuck up your shit.
I can’t say I’ve ever had that happen playing either 4 player N64 or Gamecube, and I’ve played a lot of both.
uhh i think that if the string is electrically charged, then the most straight-line, untangled state is the one with lowest potential energy, so that’s what the string will develop into, in the long term.
“Society is doomed for one very simple reason: it takes dozens of men working months with millions of dollars in material to build a building, but only one dumb-ass with a bomb to bring it down.” – Jason Pargin, John Dies at the End
that and the fact that the world exists regardless continue to astonish me
interestingly, almost all mutations are bad, but the fact that mutations exist is still the reason why life exists at all.
you could say that life developed through a series of what should have been mistakes, statistically speaking.
This is why I hate linear planning. Pick an end goal and devise a process for approaching said goal. Correct the process as needed along the way.
Doesn’t fit in a gant chart, though, so my boss never listens.
Well, that’s just plain statistics of entropy: if there are two possible outcomes, there is a 95% chance of it being the wrong outcome. :D
Throw in some Sturgeon’s Law (90% of everything is shit), and we are all running to stand still.
Entropy, like dropping a box of spoons. But in your life you can just shift your view of what’s right and wrong. People act like there’s one right path - go to school, get a job, get married, have kids,… There are a billion right paths and you can choose any of them. And if you choose not to decide…
You still have made a choice 🎶🎵
Almost every mistake in history can be traced back to somebody abandoning reality in favor of their own.
Things don’t actually go wrong they just don’t go right.
I’m stuck in the definition of what is right and wrong?
Tangled Cord Theory
This is called Entropy
The specific type of entropy you’re describing is called “Social Entropy” but in all cases entropy is simply the fact that there are (usually) more disordered states for a system to be in than ordered ones. So if a system can undergo any sort of change, it is just generally more likely to become less-ordered than more-ordered.









