• Farid@startrek.website
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    2 months ago

    Can we all please admit that we merely tolerate keyboard as a gaming input device because of the precision that mouse provides? (Except maybe some special cases, like RTS) It’s a glorified typewriter, and we (PC gamers) use it only because at some point, it was all that we had and we just got used to it. There must be something better than a panel of buttons.

    • TrousersMcPants@lemmy.world
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      2 months ago

      Nah, mouse and keyboard is great for a lot of things. Strategy games, most MMORPGs. Heck even fighting games are actually really nice on a keyboard if you can get used to it, you can do very complicated movements by just pressing a few buttons, the actual analog input is actually completely unutilized in most fighting games anyway.

      Having such a precise control over the buttons you press as well as having such a large amount of them is really important to a lot of games. And honestly even if we made a unique controller to replicate this precise input, we would still end up using a keyboard anyway because you can actually type messages on it, too.

      • Farid@startrek.website
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        2 months ago

        I specifically mentioned those special cases. It’s obviously nearly impossible to play RTS and MMORPGs with a controller effectively. And of course another reason we use keyboards is that some games are just text input/typing-heavy, it would be mighty inconvenient switching to and from another input method very often.

        But I also think that it’s easy to argue the point that the device designed with the sole purpose of entering text is not optimal for navigating characters in 2D/3D space. Something better just hasn’t come along yet or it hasn’t been popularized enough. An improved mouse design could also offload a lot of inputs from the kb hand, like those MMORPG mice with macro buttons. There’s definitely room for improvement.

        • TrousersMcPants@lemmy.world
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          2 months ago

          Idk, anything that does what a keyboard does for gaming will basically just end up being a keyboard honestly. If you want a set of easily accessible, customizable buttons for a videogame, what better than just a whole board filled with them really. I think that KBM has stuck around so long is that it is just a great way to play a lot of games.

          My main point is just that I don’t think a lot of people are “tolerating” keyboard controls like you initially said.

          • Farid@startrek.website
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            2 months ago

            I think it stuck around because the primary purpose of a computer is still information handling, and thus almost all of them require a keyboard. And since keyboard is always included and is “good enough” people just kept using what was available. History is littered with cases where something stuck merely because it was good enough and easily available. The QWERTY layout itself is a good example. There are layouts that are much better, yet 99% of the keyboards still use it. Because alt layout keyboards are scarce and using them requires relearning. All while QWERTY is good enough.

    • scorp@lemmy.ml
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      2 months ago

      speak for yourself. my Keyboard(s) tolerated me when i got hyperfocused during a gaming session not the other way around.

    • PunchingWood@lemmy.world
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      2 months ago

      Gaming sticks (and weird ass abominations like trackball mice) were quite popular for some time during late 90s and early 00s, but now they’re mostly limited to certain games like flight/space games and usually part of a HOTAS setup.

      What I miss on keyboard & mouse setups is any form of analogue input, usually best for driving in games and walking faster/slower etc. But nothing is stopping me from just plugging in any controller and it’ll usually work on PC just fine.

      For everything else I simply prefer keyboard anyway, many more buttons and combinations that controllers often lack. Lots of controller supported games these days need ways around having too many buttons by adding modifiers or having to use select-wheels and what not.

      Hell I’d even go as far as adding a Stream Deck to my setup (I don’t even stream), just to have another panel of (configurable) buttons to use for various games and stuff.

      • Kushan@lemmy.world
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        2 months ago

        Yup I’m with you here. I love KBM and it’s my preferred way to play for most games, but when it comes to driving I’d much prefer a controller with analogue triggers and a stick (unless it’s a sim racer, in which case a wheel of course) for that extra precision.

        Unfortunately I can’t think of a good design to give that level of control to just one hand. Analogue keys are a thing but they sound awful, nowhere near enough precision due to the short travel of them.

      • TrousersMcPants@lemmy.world
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        2 months ago

        You can technically get analog keyboard switches for your WASD movement and such, but afaik it’d be quite expensive and require a fairly customized keyboard to pull off. But it can be done!

        Also I love having extra mouse buttons for all my modifiers. I use mine in WoW to access all my hotbars without moving my hand to press any modifier keys on the keyboard, really nice setup.

        • PunchingWood@lemmy.world
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          2 months ago

          Yeah I thought about trying an analogue keyboard but I don’t think I’ll enjoy how those keys would work, just doesn’t feel natural on a keyboard.

          I also recently got a mouse with 12 buttons, specifically for WoW at the time lol. I have whole grid set up for just using those buttons. So many more (easy) keybinds opened up because of that.

      • toynbee@lemmy.world
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        2 months ago

        On PC, I game exclusively with trackballs and have since the nineties. I’ve never not been given the side eye when someone found out that’s how I play.

        When was this magical time during which they were popular?

        • PunchingWood@lemmy.world
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          2 months ago

          I remember a friend had one of those things, it was some experience lol

          I think one of my uncles and one of my teachers had one too, but it’s been like 24 years or so.

          They were also featured heavily on just about every computer expo we went to during that time, I think it was a pretty short period that they were marketed but I remember seeing them everywhere for that time. Like it was the hype at the moment, like how 3D screens and VR had been hyped really hard for a short while and then just died down kinda quickly.

          • toynbee@lemmy.world
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            2 months ago

            Well, fair enough that you were exposed to them. I didn’t have a lot of friends, especially not those even remotely into any kind of tech, as a kid; I think I first heard of trackballs from a programming teacher in about 1996 and bought one to try out of curiosity. Ever since then I’ve used one whenever it was an option.

            I’ve even mostly used the same model. If you look in my comment history, you can see I recently mentioned that most of what I use is Kensington Orbits. I’ve tried other models, but they don’t work for me.

            The one PC gaming exception for me is Minecraft. In that game you have to right-click a lot (as I’m sure you know) and I guess I haven’t developed the muscles for that because it makes my wrist very tired very quickly. Still, I play a lot of FPS games and have no problem holding the right click for zoom and such; only quick, repetitive right-clicking causes problems for me.

            edit: To address your original comment, I have one friend who uses a trackball at work but a regular mouse for anything else. Other than that, I rarely meet anyone who has even heard of them, let alone used them, let alone consistently done so.

            • PunchingWood@lemmy.world
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              2 months ago

              I guess everyone can develop a device preference.

              I remember playing Red Alert on 90s Toshiba Satellite Pro laptops with the cursor nipple in the middle of the keyboard, I got pretty good at using the nipple (lmao). But they didn’t really come back on newer laptop models after that.

              Same seemed to happen with most trackball hype, although I knew they were still around. I don’t recall if it was one with the ball on top or on the left side, all I remember not being able to ever scroll in the direction I needed because the angle was always off for me.

              Another thing from that time that stuck with me is that gaming joysticks were more common. I had one for some favorite games, but because I used it so much I am now crippled with the “Invert Y” syndrome. Whenever I play games with controllers I will have to invert the Y axis, because that’s what makes most sense based on the joysticks from back then.

    • IronKrill@lemmy.ca
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      2 months ago

      I’m not sure I agree with “tolerating” keyboard. I quite like it over a joystick! The benefit in complex games (like RTS, as you mention) is obvious, but even in most 3D games I prefer the instant reaction and definite axis of WASD over the 360° analog inputs of a joystick. There are not many times I would rather move at 2° forwards-right at a ramping X% speed instead of simply moving forwards at 100% instantly. As for racing or other games that require precise analog inputs, I would generally prefer something that is bigger than my thumb i.e a racing wheel.

      That isn’t to say I completely disagree, though! The ergonomics are a clear disadvantage. Most keyboards are not ergonomic for typing, let alone gaming. It would be fantastic to see more gaming-specialised keypad devices other than that one Razor one and whatever Chinese Amazon specials are kicking around. But the keypad format is not something I would want to forego as any FPS I play for more than 20 hours I usually have the entire left half of the keyboard bound to something for quick access.

      I upvoted you because this is a great discussion point. :)

      • Farid@startrek.website
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        2 months ago

        Yeah, I’m not strictly comparing KBM vs. gamepad. As you mentioned, keyboards are just not ergonomic, and that’s what I was basically saying. So you understood my point precisely, I, too, want to see more options.

      • Mac@mander.xyz
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        2 months ago

        You could configure a thumbstick to operate how you want whereas with a board you can never have fully porpotional control.
        On top of that, most controllers have directional pads.

      • Farid@startrek.website
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        2 months ago

        As I said, except special occasions. But ultimately, it’s still not perfect for anything but typing-heavy games. I can probably imagine a better propriety input method even for RTS that would forgo finger gymnastics.

    • MeatsOfRage@lemmy.world
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      2 months ago

      As I get older I’ve grown to just appreciate comfort over precision. I don’t play competitive multiplayer, in fact the only multiplayer I play is COD zombies with some buddies once a week. And we all suck anyways so we’re just having a laugh. I’d much rather just lean back in my chair with a controller.

    • GoodEye8@lemm.ee
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      2 months ago

      There are some exceptions but I generally agree. The keyboard isn’t anywhere as precise as an analogue stick. Ideally I would use something like HOTAS for movement and mouse for aiming.

    • glimse@lemmy.world
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      2 months ago

      I used to play with a guy who was awesome with a mouse in his right hand and a controller in his left. Pretty cool setup. I tried it out and it wasn’t for me

    • Mac@mander.xyz
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      2 months ago

      So true. I distinctly remember instances while playing GTAV with controller in the left hand and mouse in the right. lol
      Would love to find a dedicated peripheral that i liked to be used similarly.

    • Alk@lemmy.world
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      2 months ago

      Game pads that use keyboard keys with custom switches and unique form factors are where I think we’re heading. Like the razer tartarus v2, which I have. It is great for gaming, better than a standard keyboard that uses identical switches, but still not ideal. It is similar enough to the layout of a keyboard that finger positioning can be the same and the learning curve is smooth.

      It’s closer to your “ideal” but not there yet. And I completely agree that we need to go in that direction.

    • circuitfarmer@lemmy.sdf.org
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      2 months ago

      Not sure on that one.

      I’m one of the very few people who loves the Steam Controller. If given an option between KBM and Steam Controller, I generally do the latter. The right pad as mouse isn’t as accurate as a mouse, but damned if it isn’t way more comfy from the couch.

      I guess what I’m saying is: I’d suggest it is less about KBM and more about what games you play, where you play them, and probably whether or not you play multiplayer.

    • Honytawk@lemmy.zip
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      2 months ago

      True, depending on the game of course.

      I’ve been thinking of a mouse / controller hybrid solution being the ultimate gaming peripheral. Joystick to walk and drive, mouse to aim. Should easily hold its own in PC shooters and console racers.

    • Blaster M@lemmy.world
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      2 months ago

      The irony is, the top world record runs on Trackmania (a not-a-hot-wheels track time trial driving game) tracks are done by keyboard drivers. Driving a high performance car on a crazy, loop-de-loopy jumps and bumps and speed boosters tracks is quickest with … WASD controls.

      • Farid@startrek.website
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        2 months ago

        It’s not really that ironic. Something more ergonomic with the same tactile short travel buttons would’ve worked even better, you can just also do it with a keyboard, albeit not as comfortably.