The Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 1 year agoSure, if you put it like that...lemmy.worldimagemessage-square64fedilinkarrow-up1959arrow-down123
arrow-up1936arrow-down1imageSure, if you put it like that...lemmy.worldThe Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 1 year agomessage-square64fedilink
minus-squareSaleh@feddit.orglinkfedilinkEnglisharrow-up18·1 year agoIsnt there this graveyard off map somewhere in Skyrim, where all the bodies get teleported?
minus-squareFordBeeblebrox@lemmy.worldlinkfedilinkEnglisharrow-up8·1 year agoWhy would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up5·1 year agoI wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.
minus-squareNatanael@infosec.publinkfedilinkEnglisharrow-up2·1 year agoIf they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
minus-squarefinitebanjo@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-21 year agoTechnically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.
minus-squarejdeath@lemm.eelinkfedilinkEnglisharrow-up6·1 year agoi can’t speak to that, but it sounds plausible. in that case the body location would be updated to those coordinates
minus-squarepotoooooooo ✅️@lemmy.worldlinkfedilinkEnglisharrow-up4·1 year agoGrab the source here before Bethesda DMCAs it.
Isnt there this graveyard off map somewhere in Skyrim, where all the bodies get teleported?
Why would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
I wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.
If they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
Technically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.
i can’t speak to that, but it sounds plausible. in that case the body location would be updated to those coordinates
Grab the source here before Bethesda DMCAs it.