Comment your code. Problem solved.
Make sure to remember to update your comments too, otherwise it causes even more confusion when something works differently than it says it does.
And decent variable names if you can, as well.
No magic numbers!
WYM, I can’t just name my functions
foo()
and my variables single letters? /s
I usually ask AI to summarize it and then I get a pretty good idea of what it was meant to do. It’s just another tool to me. AI generated code sucks but it’s nice when it’s a quick summary.
This is a solid use of AI.
Basically the equivalent of saying “Take a look at these characters and run it against a huge database to see if you find anything similar with documentation of its purpose”
For anything that doesn’t seem entirely obvious I try to leave a comment. It could end up being helpful to me some time later, because let’s face it: your code is indistinguishable from someone else’s code 2 weeks after you commit it.
For anything
that doesn’t seem entirely obviousI try…I’ve come to teach myself that I have no idea what “entirely obvious” is.
This function is 3 lines long why am I boggled by it right now? I should have written a comment
Well, over time, you accumulate some judgment about things like that. But you have some point too.
Yeah, it’s honestly mostly an issue of me dipping into programming and not properly sticking to it for long enough to wrap my mind around some concepts. I heard all the warnings that “learning to program is usually one of the hardest things someone has accomplished” because of how late we learn it and all the other complications. I also, however, have heard my whole life that I learned fast and picked things up easily. Boy oh boy was one of those messages more useful than the other lol
As an undergraduate, I wondered how it was possible to write code professionally, because I could only barely fit the semester-long programming assignment in my head. When I asked my professor about it, I got an independent study credit to learn about UML.
UML (as a representative example of thoughtful documentation) is a partial answer. But actually a much larger part is that with practice I can hold a lot more code in my head. Today, that semester project seems trivial and if I see a stack trace I can tell you how to fix the bug that caused that exception to get thrown.
As a senior dev, I’d answer “how do you remember what your code does?” with
- As you work, you get better at just remembering
- As you find patterns and follow them, you’ll have less to remember (I bet I know what the
downloadUnpackUpdate()
method does!) - As you do the first two, you’ll learn to recognize when comments are helpful
I’m still waiting for the day I see UML in a professional context. My undergrad teachers were all about it.
Similarly, I don’t design software using design patterns, and I’ve had to discourage juniors from forcing them into projects where they don’t add any value. But that’s not to say design patterns aren’t useful. They do exactly what you say, allowing your brain to recognise a pattern so you can remember or communicate it without having to go into details. Most of the time it won’t be an exact fit for the ideal pattern implementation, but it’s still easier to remember the variation.
I wish they were taught more as communication and cognitive tools than silver bullets for good software design.
In the real world there aren’t even that many patterns. On a very large project you’re likely to see the same patterns repeated throughout the system, because a good architecture doesn’t add variation and complexity unless there’s a lot of value to gain. You learn the default way, and then the diffs.
Actual UML-according-to-some-books is old and unpopular now. I think C4 is taking its place, in that I’ve seen architect-types ask for it. More generally, I really like PlantUML and the prettier-looking Mermaid which both allow me to code diagrams using a text document.
Yeah, I agree: academia gets people expecting to go, “give me 2x Visitor Pattern, then 1 Builder Pattern, then as many Divide and Conquers as you need to reach the end”. It can be nice to have a name for things, but most of the time I’m asking for, “see how the setup, actual work, and cleanup are nicely divided up? Do like that.” Or, “let’s put all the related endpoints in the same file.”
The entire purpose of writing good readable code which is mostly self-explanatory and were it isn’t it’s properly commented to explain what’s going on, is so that it it’s not a necessary for the person who picks it up later to be somebody who does remember what that code does and how it does it.
Whilst this is mainly important to allow other people to work in that code, as a side effect the actual person who wrote the code if they follow those coding principles needs not remember what it does and how it does it.
One of the upsides of being a senior dev is having figured this kind of thing out from experience, which offsets the downside that since you’re older and have done a ton of things, it’s less likely that you will properly remember the details of a specific code base after some months of not looking at it.
My first tech job out of college, I was told to go talk to “Dave,” the guru old-timey programmer and learn the lay of the land. He turned out to be this crotchety old guy, with low tolerance for idiots, but a soft spot for someone who actually paid attention.
A few months in, I was told to go fix a feature in the company’s main product which was sold to power utilities. This was a MASSIVE code base, with a mix of C, C++, assembler, and a bit of Fortran thrown in. I spent a week poring through all the code trying to figure things out. Then I hit a mystery workflow that didn’t make sense.
I walk over to Dave’s office and ask a specific question. Now, mind you, he had worked on this years ago, and had long moved on to new products. He leans back in his chair, stares at the ceiling, then without looking at the screen once tells me to go look at such and such file for such and such variable, and a list of functions that were related. I go back to my desk and damn if it wasn’t EXACTLY as he described.
Now, I’m probably as old as he was then. I don’t remember what I wrote an hour ago. No matter what I build, I’ll always be in awe of Dave and what he could keep in his head.
Most code I forget too. For a lot of stuff I might vaguely remember when looking at it but some I would deny ever even having seen even when I wrote it (that happened). However, there are some rare parts I could probably still navigate from my previous company and there are some in my current. Really depends on the connection you have to the code.
I wish my brain worked half as well as guys like that.
Plot twist: Dave had cheat sheets for previous projects glued to the ceiling
Alt theory: The guy you replaced failed miserably. Dave poked around but decided it wasn’t worth his time fixing. Instead, decided to look badass for the cameras and died a legend.
Which is why making code readable is so very important. Our juniors and students will think we’re ridiculous, when we spend a long time cleaning up some code or choosing the least misunderstandable name for a type. But you fuck that up and then others, as well as your future self, will be wasting many more minutes misunderstanding what your code does.
Readable code is especially important when companies lay people off every six months so you constantly lose expertise
I treat my future self a few months from now as a separate person who does not remember anything about why or what the specific code fragments do. And I’m grateful to my past self for doing the same.
Plus, you never know when you need to actually delegate supporting a particular piece of a solution to another person.
Write your code as if the next person that works with it is a violent psychopath who knows where you live.
This made me chortle. I remember when I first joined a dev team asking someone how many of something their section should be able to store:
I don’t know, I’d have to look at the code.
It was an eye opening moment. Very few people can keep everything in their head. I’ve met a couple. They were rockstars who were truly exceptional.
For me it all depends on how often a project changes. If it’s constantly in flux, I don’t bother remembering any of it because I might not be the last one who touched it. The more you try to remember everything, the more wrong you become due to the successive work of your coworkers.
Partially yes. But if I create something myself I can “revisit” the headspace of that portion very easily, like I walked into a room.
Doesn’t work as well on codebases I don’t own fully though.
Yeah, which is why pairing works so well. Suddenly, you’ve got two people who were there when it was created and might know why certain design decisions were made.
Which means twice the savings when you unexpectedly lay them both off!
The people who say “the code is the documentation” totally misunderstood what that was supposed to look like
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Spamming comments is rather controversial, especially in high-level languages. Problem is, they only show up in one place, so they’re just not very useful, but also have a high chance of becoming inaccurate over time. In particular when you spam them to explain relatively trivial stuff, people will stop reading them, meaning they won’t update them.
The ‘what’ can be documented with meaningful variable/function names, log/error/assert messages and perhaps most importantly unit/integration tests (which should be understood like a specification that checks automatically that it’s applied correctly).
Comments are indispensible for explaining the ‘why’, though, whenever that is not obvious.
Yeah, there’s a balance. If you comment every row of your code, you aren’t naming things clearly. If you never comment, the context is always incomplete.
You don’t comment what something does, ir can clearly be seen from the code itself. You comment why you do it.
“Clearly” is also subjective. What might be perfectly clear to me reading my own code may be really confusing to someone else, and vice versa. Especially if the person reading the code isn’t as familiar with the language as the person who wrote it, or if the code is using some syntactic sugar that isn’t super common, or plenty of other reasons.
True. It’s more like there’s no need to comment an if statement with “checks if a is larger than b”
Yes, that would be the context I’m talking about
Bonus points for the cedilla
a good code doesn’t require comments.
Commenta should only exist to explain external requirement leading to a functionality being unexpected.
Hello fellow basher.
The code is so convoluted the programmer has no idea how it works. Just tables and arrays references each other.
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