Stanley Parable, the entire game is about making fun of the player.
The broom closet ending, specifically. The broom closet ending is my favorite
The segment in Ultra Deluxe where the narrator reads mean Steam reviews is so good lol.
And you finally get to jump
There’s a section where, if you continue to avoid the narrator’s prompts to take a specific door, it just brings you to an unfinished room - dev textures and all - while the narrator gives you grief for screwing up the game.
Super Paper Mario’s line “I love going on message boards and complaining about games I’ve never played.” is really good.
I‘ve never played that game and that is way too tacky.
Multiple games have done it, but something along the lines “try not dying” as the loading screen tip after dying about a dozen times is always funny to me.
“You can change the difficulty at any time in the settings screen” during loading screens after dying always gets me.
It’s really annoying when you’re dying to instant death pits so changing the difficulty wouldn’t help, though. I’m looking at you, God of War.
If having trouble with game, get better
“Shoot at it until it dies”
This is similar to the tip i give anyone starting new in downhill biking.
Just don’t crash.
Try these cool moves, like, playing the game!
In Postal 2 when the Postal Dude says “Didn’t you just save?” if you savescum.
Is it save scum or saves cum?
Nothing precludes you from doing both tbh
I don’t have a spare shoebox
In Pokémon Ruby/Sapphire/Emerald, the NPC who asks “where are you from” and we get the options “yes” and “no”.
(He has not heard of yes town, nor does he believe we don’t come from anywhere at all.)
Iirc this is an inside joke by the devs.
In Japanese, it’s Hai (yes) town, which evidently was the name of the building they spent a lot of time in during development.
I can’t find any real credible source, but some mentions of it going back 4 or 5 years.
And for the translation, they probably just made it a reference to how your only dialogue options in the game are ever yes or no, so when the one NPC asks you an open-ended question, you sound like a weirdo.
Portal and Portal 2 are packed with passive aggressive remarks. One of my favorites:
Well done. Here are the test results: You are a horrible person. I’m serious, that’s what it says: “A horrible person.” We weren’t even testing for that. Don’t let that horrible-person thing discourage you. It’s just a data point. If it makes you feel any better, science has now validated your birth mother’s decision to abandon you on a doorstep.
If you like sassy AI, take a look at ADA from satisfactory. She is insulting the player ins some way on every upgrade.
There’s that bit in Baldur’s gate 2 where some NPCs decide they can take you on, die, and then reload the game.
I love that, I’m going to have to look that up
In the original Warcraft games (not World Of Warcraft), repeatedly clicking units would initiate irritation voice lines.
Humans would say something like, “why do you keep touching me?”
An elf said something like, “you never touch other elves like that!”
W-w, w-w, what do you want?
W-w, w-w, what do you want?
Why do you keep touching me?
Holy fucking shit, I totally forgot about this!
I award you, stranger! 🏅
Which was a parody of this!
Starcraft had some great lines like that too.
“Stop poking me!”
“What do I look like, an orc?”
“This is not Warcraft in space!”
“It’s much more sophisticated!”
Zug zug
Dabu!
I think all Blizzard games have that. IIRC WoW does too.
Sure does.
The best part was: this was even in the installer! When setting up your sound card, there was a test button. If it worked, you heard “your sound card works perfectly”. But if you kept pressing it, eventually it would say “enjoying yourself?” And if you kept going after that, in an angry voice, “it doesn’t get any better than this!”
Ah old Blizzard, when even the installers had character.

In Postal 2 there’s a platforming section and, because I suck at platformers, let alone in first person, so I was saving a lot. After a few very short and successive saves, the dude made fun of me for saving so much.
Also in Portal 2, just a lot of GlaDOS lines in general.
“Look at you: Sailing through the air majestically. Like an eagle. Piloting a blimp.”
The “Plenty of Fish in the Sea” achievement.
In Shadow Complex, a shameless ripoff of Super Metroid in its game mechanics, you play a guy who drives a girl out to a remote location in the Pacific Northwest and she gets kidnapped by a military organisation. You’re cut off from your vehicle, but fairly early on in the game you are able to return to the start point. You are able to get in the car and drive away and an achievement pops saying “Plenty of Fish in the Sea.” So you win but your guy gives up on his girl, leaving her to her fate.
Hack/NetHack had a similar thing where you could just leave without completing the main objective (retrieve the Amulet of Yendor, which has a random chance of appearing at the 35th level and below, and make it back out with the Amulet). I remember it saying something snarky on the Amiga version, but I don’t recall exactly what. Like it said you went on to live a boring life or something like that. Any time you felt like you were locked out of the objective or outnumbered by enemies without the means to fight through them, you could backtrack and leave (though, things like disease, hunger, and thirst could take you before you got out) and you’d “win” (as in, you get to keep living).
Far Cry 6 has a similar easter egg. Near the beginning of the game (which takes place in an archipelago) you’re given a boat to head to the main island for the quest to start but you can just take the boat and point it towards the open ocean and you’ll end up drinking beer on a beach in miami completely skipping the entire game.
This is a running joke in the Far Cry games. I know Far Cry 4 does something similar. You meet the big bad at the beginning of the game, he asks you to wait for him, and if you just chill for like 15 minutes he shows back up, honors his word, and you finish the mission that you came to the island for.
And it’s arguably the best ending for the island and its inhabitants considering what your allies do.
In Wasteland 2 there is a museum of pre-war artifacts. One item is an undetonated nuclear bomb. If you monkey around with it you can find a big red button. It is obviously a terrible idea to push the button. If you still decide to push it you get a special game over screen.




The worst part is, in Super Mario 3D Land, at least, if you even see the invincible leaf, it locks you out of getting all the stars on your save file. The game doesn’t even have the courtesy to tell you.
I enjoyed Wolfenstein 3D’s quitting messages, “Chickening out already?” or “Press N for more carnage. Press Y to be a weenie.” and the like.
Risk of Rain 2’s death messages crack me up.
That was definitely not your fault
That was absolutely your fault
Come back soon!
ur dead lol get rekt
And so on














