I like Ron Gilbert.
He’s been talking about it on Mastodon for quite a while now. It’s a shame.
It’s a shame, but also, there’s billions of games and RPGs out already. The game industry is so oversaturated, it’s not even funny.
And the discoverability pipe is breaking.
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No one reads oldschool curators like RockPaperShotgun anymore. They’re barely afloat.
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Generic algorithmic social media like YouTube tends to snowball a few games.
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Forums are dead. Reddit is dystopian.
That leaves Steam’s algorithm, and a sea of sparsely seen solo reviewers. But there are billions of people oblivious to passion projects they’d love, and playing AAAs or gacha phone apps instead.
John Walker (founder of RPS, back when it wasn’t a window to Eurogamer style content) is currently doing Buried Treasure, a small review blog for things that aren’t being appreciated by the masses. Well worth checking out!
There are dozens of us reading rock paper shotgun!
But yeah, the modern web sucks. It’s all soulless algorithms and profit/rent seeking.
Even if someone tried to make forums again, they’d probably fill up with AI slop.
I mean, many forums are still live.
The problem is engagement. Discord, YouTube, even Lemmy all ping you in your pocket and offer more “instant” dopamine hits than a forum or news site, hence they’ve sucked all the attention.
It works. I’m guilty of falling into it for sure, even when I keep telling myself I will change my information diet.
I still enjoy Yahtzee on Second Wind since the whole Escapist debacle. They seem to be trying to stoplight more indie games which I really appreciate.
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I will take this opportunity to recommend Crosscode, one of the best action RPGs of all time according to 90% of people who play it.
But yeah even amazing games like that fly under people’s radar in the huge deluge of games. I wish it were easier for good games to find their audience
I really liked CrossCode’s art and vibe and everything. The puzzles are good, too. But the puzzles are kind of hard in a way that tires me out.
I guess that’s how some people feel about dark souls. “Oh, I’m glad that’s over”. That’s not quite the vibe I’m aiming for.
Maybe I’ll play it with a friend who’s good at puzzles so I can just do the fighty parts.
That’s funny, I loved the puzzles, but dropped it because the combat didn’t click for me.
And there are so many games that never got finished or polished properly.
the interview that was mentioned:
Using a screenshot of Stardew while quoting a developer saying it takes money and staff to finish a project is diabolical
That’s not Stardew Valley
That’s further proving @p03locke@lemmy.dbzer0.com’s point.
The 8/16but style is overused I feel. Don’t get me wrong I liked the look of it, but every indie game out there uses it.
The SVG style is still relatively new and it’s much easier to animate.
If you’re going to stick with pixel art aesthetic then you want to do something to differentiate your game from all of the others, such as having more animation frames and going for the Prince of Persia look.
“It’s either a passion project you spent ten years on, or you need a bunch of money to be able to hire people and resources”
From the article.
Stardew Valley totally would have taken staff and money if you can’t live in your parent’s house forever. edit: I didn’t want it to sound mean towards Barone, it’s great what his family did for him, but this game was made possible with a very strong support net – a luxury not many have.
No idea why you’re being downvoted, the guy who created Stardew literally had his wife take care of his whole life for him while he was working on it.








