Like changing attack in response to your actions.

  • restkas@lemmy.world
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    1 day ago

    the women zombies tha jumb around and far from Dying Light the beast . ( i complete it just westerday ! )

  • Renacles@lemmy.world
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    3 days ago

    The Prowler in Doom Eternal is pretty impressive. For an enemy that is sneaky and teleports, he always makes sure he is somewhere in the corner of your vision so you don’t lose track of him.

    Add that to how doom enemies communicate to avoid attacking all at once, and you have a very interesting enemy.

  • GoatSynagogue@lemmy.world
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    3 days ago

    The answer is still any enemy in F.E.A.R. It’s crazy that it’s been like 25 years and it’s still got the best A.I. ever put in a game.

    • Cyanogenmon@lemmy.world
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      3 days ago

      Recently replayed F.E.A.R. and can confirm. Holy hell the AI is legitimately impressive, especially for the time.

      That said, they still storm the same hallway I just threw a mine down in clear view of them. Well… there’s only like 15 mines total in the entire game.

      The AI can take you from full health to dead in about 3 seconds on normal difficulty.

      The mech suits can single-burst kill you with their attack.

      Lastly, that mission where you’re running along the rooftops with the soldiers shooting at you through the windows? Yeah I see that shit in my nightmares. Was too careless and got that checkpoint with no health packs and 35ish HP to my name.

  • theunknownmuncher@lemmy.world
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    4 days ago

    S.T.A.L.K.E.R. Shadow of Chernobyl all NPCs. The intelligence ranges from impressive squad tactics that intelligently flank and corner you or flush you out with grenades to a group of dudes in a huddle walking straight into a wall, though. Really imperfect but it has its moments.

    • TheFeatureCreature@lemmy.ca
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      4 days ago

      I’ve lost track of how many times I’ve nearly pissed myself because an enemy NPC crept up behind me and put a round in the back of my head while I was busy doing something else. I’m not sure which of the STALKER games has the best AI but it can get really clever. I’ve never played another game that has enemies that can spot you from a distance, recognise that you are an enemy and that you haven’t spotted them back, and then sneak up to you to assassinate you stealthily. You might’ve never even known they were there in the level with you until you’re staring at the game over screen.

      • Echo Dot@feddit.uk
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        4 days ago

        That’s of course why a lot of games don’t implement AI like that. It works for some genres but you wouldn’t want smart AI in Call Of Duty or Doom because it would ruin the immersion of you as a super soldier.

        • Blueberry@piefed.social
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          1 day ago

          🤓☝️ erm actually, the doom AI is actually really smart in the wrong way. It was made to always be in a weak spot and to rush you, to encourage the player to play aggressively, and it is a boss game so it doesn’t enter in the list…

        • noobdoomguy8658@feddit.org
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          4 days ago

          Doom’s got pretty good enemy AI, especially for its time. Takes good level design to really shine, though.

    • Agent641@lemmy.world
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      3 days ago

      Those games will rock your shit if you play them with the mindset of traditional meatwall AI attacks.

      Fucking monolith troopers were the worst. Or Duty, if you manage to piss them off.

  • 0li0li@lemmy.world
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    4 days ago

    Dreamrunners in DmC need to be opened up. They deny most moves unless you break their combos and don’t get greedy or they will counter hard. They feel scripted a bit tho.

    F.E.A.R. soldiers are quite intelligent. They will flank, retreat, suppress and hide. Still the best NPC enemies if you ask me.

  • datavoid@sh.itjust.works
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    4 days ago

    Haven’t played it much, but I’d assume there is some enemy in dwarf fortress with 30 years of development.

    • Echo Dot@feddit.uk
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      4 days ago

      It’s AI is actually really interestingly implemented. In most games involving stealth the AI knows where you are but is programmed to ignore you if you’re crouched in bushes or something. But in alien isolation it genuinely doesn’t know where you are, there is a master control AI that does no wjere you are and it directs the xenomorph to your approximate location, but then it has to use its AI to look for you.

      I’m not quite sure what the advantage of doing it that way is but it’s certainly an interesting approach. Of course it’s not an original approach, left 4 dead did it decades ago but it is rarely done this way.

      • themoken@startrek.website
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        4 days ago

        I’m not quite sure what the advantage of doing it that way is

        If I had to guess, it just kept the programmers from being super lazy about it. If the individual enemy AI doesn’t have exact coordinates of the player, it actually has to move around, search a space, potentially manipulate the environment, and possibly fail to find the player, versus doing what is effectively an idle animation while waiting for the player to step out of cover.

  • BigBananaDealer@lemmy.world
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    4 days ago

    havent played prey but it has heaps of praise for its AI

    the raider AI in fallout 4 is pretty good, they are kinda smart for some drugged out maniacs

    • ms.lane@lemmy.world
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      2 days ago

      The AI is actually really good, but nerfed to hell by default, even on survival.

      If you use GCM to set search times to 60s and ‘forgetfulness’ (can’t remember the actual variable right now) to ~5 mins, they’re tough. They don’t just give up and go back to doing what they’re doing and you need to keep moving since they can (*but won’t always) locate gunshots by sound and will start moving to your last firing location.

      • openchan@piefed.social
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        4 days ago

        HL2 was amazing. Playing Alyx as well gave me the creeps hiding from Combine. I loved it.

        HL1 had AI that was so good for the late 90s it ruined games for me

        • BallShapedMan@lemmy.world
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          4 days ago

          It did for me too! And the scripted events layered in seamlessly in all three games. It’s easy to forget it’s a game.

  • AstroLightz@lemmy.world
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    4 days ago

    Not necessarily smart, but very aware: a lot of NPCs in Red Dead Redemption 2.

    They’ll often comment about Aurther when his clothes are bloody, dirty, he has long facial hair, etc. One of the NPCs in your main camp will complain if you stay in the camp for a while.

    It really makes the world feel alive.

    • Lemmywinks@lemmy.world
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      4 days ago

      One of the NPCs in your main camp will complain if you stay in the camp for a while.

      This one annoyed me, to be honest. He’s like “Arthur, Arthur, you need to go out and earn some money for the camp!”, but when you look at the logbook most of the NPCs are bringing in about a dollar fifty per day in pocket watches and so on, whereas I’ve paid in over a thousand bucks in the past week and have singlehandedly bankrolled every single improvement to the camp since the game’s start. Ungrateful sons of bitches…

  • amniotic druid@lemmy.world
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    4 days ago

    Far Cry 2 gets an honorable mention for scary realistic flanking and rush mechanics. Shame Ubisoft lobotomized them for the sequels.

  • Katana314@lemmy.world
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    4 days ago

    Two games I remember for having tons of interactions are Hitman (World of Assassination) and Breath of the Wild.

    It’s all a lot of preprogrammed, precise reactions you can count on, but they’re built to let the player schedule out specific ways of outsmarting enemies, and they’re made to sometimes be overwhelming in a straight, brute force fight.

    My favorite moment in Breath of the Wild was when I put a balloon on a piece of meat, blew it to the edge of a cliff, and all the Bokoblins saw it drop and followed it. Then I came out and blew them off the cliff.

  • Strider@lemmy.world
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    4 days ago

    The enemy behavior in FEAR was very good, especially in groups. They didn’t just attack bluntly from the front but also flanked you and other stuff.

    Maybe the memory is some nostalgia, but it was really good at that time.