• loo@lemmy.world
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    6 months ago

    We are still learning what is best for PC players

    More like

    We are constantly limit-testing what level of exploitation our players can endure

    • barsquid@lemmy.world
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      6 months ago

      It’s weird how collective action works so well but they only choose to do it for this linking requirement. You could get the rootkits gone as well, gamers.

      • loo@lemmy.world
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        6 months ago

        Most people don’t know what they’re installing or don’t care about their privacy, which is why there’s not enough people rising up against kernel level AC’s. Also, not being able to play until you create an account is much more upsetting to most people, than just clicking ‘update’ in League of Legends.

        • barsquid@lemmy.world
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          6 months ago

          Does the rootkit install alongside the game like without explicit user action? That’s pretty unfortunate.

          • loo@lemmy.world
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            6 months ago

            There’s a tooltip next to the update button that says something like ‘Our Anticheat Vanguard is out now!’ or smth like that. The rest is exactly the same as any other update

              • explodicle@sh.itjust.works
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                6 months ago

                Keep in mind this is purchasing a Sony product after they already showed us who they were with the first rootkit scandal.

                • brbposting@sh.itjust.works
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                  6 months ago

                  For the kids:

                  The Sony BMG CD copy protection rootkit scandal was a scandal focused on the implementation of copy protection measures on about 22 million CDs distributed by Sony BMG in 2005. When inserted into a computer, the CDs installed one of two pieces of software that provided a form of digital rights management (DRM) by modifying the operating system to interfere with CD copying. Neither program could easily be uninstalled, and they created vulnerabilities that were exploited by unrelated malware. One of the programs would install and “phone home” with reports on the user’s private listening habits, even if the user refused its end-user license agreement (EULA), while the other was not mentioned in the EULA at all. Both programs contained code from several pieces of copylefted free software in an apparent infringement of copyright, and configured the operating system to hide the software’s existence, leading to both programs being classified as rootkits.

    • Guru_Insights99@lemm.ee
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      6 months ago

      Brooooo this victory is an absolute game-changer for us die-hard Xbox fans, and it’s downright exhilarating! Sony’s constant blunders pale in comparison to the countless triumphs of team Xbox, and this might just be the knockout blow that finally converts those Lamestationers to our side. Brace yourselves for an epic shift as the unrivaled supremacy of our console dazzles and dominates, pulling every gamer into its unstoppable vortex of pure excitement and adrenaline-fueled gaming bliss!👊👊

  • stardust@lemmy.ca
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    6 months ago

    This shows the power of steam reviews with it being driven by the actual community. People tried to downplay and belittle its effectiveness, but it being front and center on the store page does have more impact than there would be without steam reviews. If there were no steam reviews the PSN requirement would have been pushed through with it being easier to ignore some random internet comments on social media than a store page.

    • Ech@lemm.ee
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      6 months ago

      Reviews aren’t pointless, but their impact only goes so far. I am assuming the massive amount of refunds had more to do with it, tbh.

      • Glide@lemmy.ca
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        6 months ago

        I suspect someone in accounting ran the numbers and decided they stand to lose more to reduced microtransaction sales than they would have gained via selling scraped data.

        Though I agreed with you. It’s still a win, but we have to be careful not to conflate this with Sony “caring”.

        • BruceTwarzen@kbin.social
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          6 months ago

          I still think the biggest reason why they wanted to push their shitty platform is to artificially push player numbers. “Look how many people use our scam network, see?”
          Now the hilarious part is that hopefully someone has to explain why people go these lengths, just to not join their shitty service.

          • CleoTheWizard@lemmy.world
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            6 months ago

            That isn’t why. PlayStation doesn’t view this as a problem and in fairness, I don’t either. If the game had shipped with this requirement, it would’ve been fine. Many people put up with Ubisoft and they have a whole separate account plus launcher.

            What Sony actually wanted was to make it easier on their server side to authenticate purchases and then to use the same PSN account systems to matchmaker for easier cross-play.

            Would they collect data? I guess. They can already do that if they want as a publisher. So yeah it’s purely just to use their ecosystem, which makes sense.

            • Glide@lemmy.ca
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              6 months ago

              Insane take imo. How does purchase authentication or cross play suddenly become “easier” with this change? Either it works or it doesn’t; having PC players connected to a PSN account doesn’t alleviate server load.

              • CleoTheWizard@lemmy.world
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                6 months ago

                Did I mention server load? What I mean is that having a PSN account means that whatever game is processing your account details doesn’t have to deal with Steam accounts, it just deals with a PSN account the same as it would if you were on PS5.

                What I’m saying is it streamlines the code on the developers side of the games they’re publishing and again if Sony is using systems already to authenticate purchases or whatever that can be collected in systems they already have.

                This isn’t rocket science, PSN may just be a translation layer.

                • Glide@lemmy.ca
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                  6 months ago

                  It absolutely has to deal with a Steam account every single time I log in to confirm ownership of the title. And then again every time I make a purchase from my Steam wallet. And again every time I connect to a friend through my Steam friends list.

                  It’s literally adding another potential point of failure and removes none of the necessities of dealing with the other service. I only suggested the server load bit because I can’t for the life of me understand how you can think it’s “easier” to insist that these two systems interact in a new way when they’re already up and functioning, and the original reason account linking was disabled was to make the game more stable.

                • David_Eight@lemmy.world
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                  6 months ago

                  But… that’s the exact opposite of what actually happened. The PSN requirement was so buggy they had to disabled it for the game to work.

            • brbposting@sh.itjust.works
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              6 months ago

              make it easier on their server side to authenticate purchases and then to use the same PSN account systems to matchmaker for easier cross-play.

              Like fraud prevention?

              Easier cross play?

              • CleoTheWizard@lemmy.world
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                6 months ago

                I mean yeah this is especially true for online games as this is a form of DRM for Sony and it gives them control to easily reject or accept keys and ban users using their pre-existing systems.

                Same thing with cross-play, it’s possible that some of these games were designed to use PSN systems and so that makes integration easy. No clue, but if true it makes sense from Sonys perspective on both of those fronts.

        • jaybone@lemmy.world
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          6 months ago

          It was not “someone in accounting”

          This shit goes all the way to the top. Every manager in the chain will have their take and influence on the numbers.

          • Glide@lemmy.ca
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            6 months ago

            Sure, and I’m not suggesting said bean counter was responsible for the decision. What I am suggesting is that the only thing that influenced the decision was bottom line finances. Someone ran the numbers, and when the suits discovered that they stand to lose more money than they’d gain, they reversed the decision. Never mistake this as Sony “listening” to anything more than their investors and their bottom line.

      • BruceTwarzen@kbin.social
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        6 months ago

        It’s probably a bit of this and a bit of that. I mean the game went from one of the best revied games to one of the worst in a day. There were refunds and a drop in players all at the same time.

        • dustyData@lemmy.world
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          6 months ago

          My prediction is that the game will rebound, certainly, but will not reach back to the levels it had before. A percentage of people who refunded won’t be buying again and another section probably will quit the game altogether, now or as soon as something newer and shinier shows up. Lots will forget to change their review.

          Sony actively hurt their own game and probably made irreparable damage.

      • Stern@lemmy.world
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        6 months ago

        I’d imagine that there’s math to be done on sales for a mixed review game vs. a overwhelming positive one, and its not favorable.

    • Syrc@lemmy.world
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      6 months ago

      This is why Steam reviews should be taken much more seriously. This was impossible to avoid due to the enormous amount of bad press and devs themselves jumping on the hate train, but I’m betting that a lot of review bombing attempts have been quietly offset by the company just paying people for fake reviews. It’s especially obvious when the game has relatively low reviews for months and months, then suddenly bad stuff happens and along with the justified dump of negative reviews, positive ones also skyrocket (99% of which composed of “good game”, random memes or ascii art).

  • _eHM@programming.dev
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    6 months ago

    Negative reviews should remain until the purchase restrictions put in place on Steam for non-PSN countries have been reverted.

    Until then this looks like a temporary move for damage control and they’ll try this again when refunds are less likely and wont be from restricted countries.

    https://steamdb.info/sub/137730/history/?changeid=23416542

    Democracy has not won yet.

    • Katana314@lemmy.world
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      6 months ago

      There was a theory that the purchase restrictions were put in place by Valve, not Sony (because those countries couldn’t make an account without violating TOS). If so, Valve might shortly remove the restrictions.

      • TheDonkerZ@lemmy.ca
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        6 months ago

        Would the publisher not have to request the game not be sold in those countries before Valve restricts the sale of it?

        I believe that Valve may be the ones who do it, but just doing it without permission sounds… Illegal and out of their jurisdiction.

        I know Valve controls their storefront and can absolutely pull games down, just looking for some clarification on whether this could be true or not.

        • Katana314@lemmy.world
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          6 months ago

          Valve can remove games from sale for any reason they like - it’s been a point of consumer contention when they are accused of censorship for certain risque anime games, too.

          • They can completely remove a game from sale if it turns out to be bricking people’s computers or function terribly. (Sony did this with Cyberpunk on PSN, without CDPR’s approval)
          • There may be suspicion the game is not legitimate for sale, for instance it illegally uses someone else’s work.
          • Going country-specific, if a game is revealed to be slightly less than universally positive to the perfectly infallible, totally-not-genocidal Chinese Communist Party, they may want to stop sales in China.

          If a game lets you buy it in Tanzania, download it in Tanzania, and then to play, has you sign an agreement that says “I truthfully state that I do not live in Tanzania”, then that bone-headed agreement reflects poorly on Valve, so they have almost a legal need to take it out of sale in that country.

          Basically, each country has its own laws of sale. Having those switches to turn off sales in certain places is important for the store’s own safety. While 60% of the blame for selling a faulty product goes to the manufacturer, 40% still goes to the storefront that chose to stock and sell that faulty good. In this case, the fault was specific to the country of play.

          • TheDonkerZ@lemmy.ca
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            6 months ago

            That’s right, I have heard of some of these cases, but thank you very much for the info! I definitely didn’t want Sony to have any ground to stand on here, so happy that Valve is able to step up to protect consumers however they can.

        • AProfessional@lemmy.world
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          6 months ago

          We don’t know their personal contract, but calling it illegal is ridiculous, I’m sure Valve explicitly allows for this.

          • TheDonkerZ@lemmy.ca
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            6 months ago

            That’s why I said I wasn’t sure and that I was asking for clarification?

        • RubberDuck@lemmy.world
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          6 months ago

          Illegal and out of their jurisdiction

          Illegal means against the law… so no.
          Out of their jurisdiction, Steam is Valve’s platform, so no again.

          Valve is the seller in this case, who will be liable for the agreement they have with their customers. If one of their sold product is going to end up massively refunded, who do you think will be processing these? Then Valve has to turn around and get the money from Sony… guess how Valve estimates that will go.

          So step 1 for Valve is limit exposure by stopping sales where you expect issues.
          Step 2 is analyzing the potential for refunds in other countries and limiting there as well if deemed to big a risk.

          I can only imagine that feedback from Valve to Sony played a role in the decision to not push forward. As large corporations only speak money… the cost benefit made at Sony must have missed some things to have it now skew the other way.

          I’ll believe the account requirement will be totally in the past IF the sales to the non PSN countries are reinstated. Cause why limit your customers to countries if that is not necessary.

    • poleslav@lemmy.world
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      6 months ago

      Honestly I’m keeping my negative review permanent. The game is great and I enjoy it, but besides a temporary back lash I want the sting to stick around to hopefully teach companies about fucking around and finding out.

      • intensely_human@lemm.ee
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        6 months ago

        Maybe you’ll be teaching them that changing course brings no relief from punishment

        • dezmd@lemmy.world
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          6 months ago

          Maybe he’ll be teaching them that trying to force enshittification on people in the first place has repercussions.

      • Karyoplasma@discuss.tchncs.de
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        6 months ago

        They won’t learn anything. They only nulled their bullshit because it would hurt their financial quarter because their biggest cash cow game at the moment is bombing. They only way to maybe make them learn would be if every single one of the “outraged gamers” would just uninstall and never play it again, but that won’t happen and Sony knows that (which is why they can try pulling that shit in the first place).

        Good for the peeps in non-PSN countries tho. For them, this is a real win.

  • asudox@lemmy.world
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    6 months ago

    “We’re still learning what is best for PC players”

    Well PlayStation staff member, it definitely isn’t having people create another account when they already have a Steam account.

      • Glide@lemmy.ca
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        6 months ago

        How much less bullshit PC players are willing to put up with compared to their console counterparts, apparently.

        • aksdb@lemmy.world
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          6 months ago

          Uhhhh, people install shit like Vanguard just so that they can keep having their mother insulted in the ingame chat.

          And many people put up with cascades of different lauchers (and accounts).

          So I am glad that there was some push back this time, but it’s not like there would be some sane baseline of PC players in that regard.

          • Melvin_Ferd@lemmy.world
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            6 months ago

            Imagine doing this for all kinds of stuff like ads, over priced groceries, other games that required needless launchers.

            Just surprising how this works so often and every time there are still people trying to convince everyone to just move on.

            • barsquid@lemmy.world
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              6 months ago

              If people were capable of choosing long over short term value then the market might be working instead of the shitshow it is right now. IDGI either.

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            6 months ago

            It’s almost as if cheaters ruin hyper competitive games like Valorant. How dare they try to keep the game free from cheaters. The nerve!

            • OsrsNeedsF2P@lemmy.ml
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              As someone who rehosts an old game after the official servers shutdown, we have a dedicated servers for cheating and real moderators for the non-cheat ones. It works great but big corps don’t way to pay for mods.

              I also wonder why big companies don’t do it to train ML algorithms on the cheat server data too…

                • aksdb@lemmy.world
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                  6 months ago

                  Only if you want to cap the skill limit. Otherwise you would typically have a hand full of players that are genuinely just good or rather far outside the normal skill range. I guess with a lot of data collection one might be able to determine if there was some kind of natual progress or sudden skill jumps, but all in all it could weed out legitimate players.

      • littleblue✨@lemmy.world
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        6 months ago

        It’s all a fucking smokescreen. Man, people just eat that shit up. Every time. It’s almost like the game is saturated in satire and we’re spooning it down ourselves.

        Oh, wait. fuck.

      • BruceTwarzen@kbin.social
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        6 months ago

        They are used to playstation players who buy a console for twice the price it’s worth through discord bots. I don’t think they even know what a backlash is

        • Programmer Belch@lemmy.dbzer0.com
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          6 months ago

          Nowadays a console is just a locked down, less expensive pc. I think buying the components of a ps5 and assembling the pc is more expensive than just buying a console and liberating it, which is what I would do if I was to ever buy one.

          • Swedneck@discuss.tchncs.de
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            6 months ago

            which is why the steam deck was such a breath of fresh air, it’s what consoles SHOULD be.

            A computer built primarily for gaming, sold at a reasonable price, that merrily lets you switch to desktop mode and launch excel for some office work if you want to.

      • mean_bean279@lemmy.world
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        6 months ago

        Maybe a company that has (mostly) made consoles isn’t exactly playing games or has people on staff on the executive level that play(ed) on a PC. I’m 30 and outside of a brief time I tried to play on a PC I’ve pretty much been console my entire life. My first gaming experiences were all on console. It’s completely logical for a company to make a move like this when they have specialized in one area for a time.

  • yamanii@lemmy.world
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    6 months ago

    Just another nail to the bootlicker’s coffin of “review bombing does nothing”.

  • edgemaster72@lemmy.world
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    6 months ago

    We’re still learning what is best for PC players

    We’ll keep you updated on future plans

    Behind the scenes coming up with the future plans:

    • madcaesar@lemmy.world
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      6 months ago

      Corporate PR speak always sounds cringe and I despise it. Just be humans you fucking pricks.

      • Kedly@lemm.ee
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        6 months ago

        Tbf, I’ve seen what happens to indies when they’re just humans in how they talk to their customers/fans. HR speak exists for a reason unfortunately

      • rockerface 🇺🇦@lemm.ee
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        6 months ago

        Nah, I’d rather they keep speaking like this. Makes it really obvious from the get go who I’m dealing with. If they speak normally, they might blend in

    • Croquette@sh.itjust.works
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      6 months ago

      Always is. They went too far. They scale back and try again when the dust has settled.

      Oldest trick in the books

    • Fandangalo@lemmy.world
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      6 months ago

      Starting off with “we’ve heard your feedback” is something I’ve never heard from an abusive parent?

      • Sterile_Technique@lemmy.world
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        6 months ago

        Naw it’s more like “we did something we knew would make you incredibly uncomfortable; but now that you’re screaming we’re worried about the neighbors hearing it and we don’t want the cops called on us, so we’ll back off until a more opportune time.”

    • Cornucopiaofplenty@lemmy.world
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      6 months ago

      It’s Feedback in the way that microphone feedback is - really bloody loud and painful, and makes you know you’ve done something wrong

      • billwashere@lemmy.world
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        6 months ago

        Yeah exactly. And it’s often the only feedback that gets any attention unfortunately. It was getting media attention and getting very loud.

        Plus the whole thing was just stupid. They could have accomplished exactly the same thing with little backlash by offering some little in-game trinket for voluntarily linking a PSN account where it was possible to get one. This wasn’t my idea, I saw it somewhere on Lemmy, but that person needs to get a job at Sony stat because the chucklefucks working there now have no clue.

  • BruceTwarzen@kbin.social
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    6 months ago

    Where are the: “just make an account bro” people now? Probably pre ordering skyrim the definite edition

    • MrScottyTay@sh.itjust.works
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      I was one of them to begin with but once I found out about the whole thing with people of certain countries not able to have an account even though they had already bought the game and were even previously able to play are now locked out, then I was on board.

      I’m not against just making accounts, I must have thousands across the internet, what would be one more if I hadn’t already had a PSN account.

      • Isoprenoid@programming.dev
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        6 months ago

        what would be one more if I hadn’t already had a PSN account.

        One more attack vector to gain access to all your other accounts across the internet.

        • NocturnalEngineer@lemmy.world
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          Using a password manager would avoid this. Everyone should ideally use unique passwords per service, that way a single account can’t compromise the others.

          The loss of personal data however is fricking annoying. If a company has no legitimate reason, I avoid signing up to them.

          Looking at you Nvidia, Razar, etc…

      • bigmclargehuge@lemmy.world
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        6 months ago

        Wouldn’t it be nice to not have your info spread across thosands of accounts that you yourself even implied you don’t keep track of?

        What sony pulled, and coporate moves like it, are at least in part a result of people saying “meh, what’s one more account, I’ve already got thousands.”

        We as a community aren’t an immaculate entity. Companies don’t just make these moves out of nowhere, they analyze what we’re willing to do so they can take advantage of those things to make money. That’s not some sleazy secret scheme, thats basic market research. If we collectively show we do actually care about this stuff and won’t supoort their business when they do it, it might not happen so often.

      • Echo Dot@feddit.uk
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        6 months ago

        But the game isn’t even available on PlayStation so why am I creating an account? At the very least it’s pointless busy work. And apparently not even well thought out.

    • Kedly@lemm.ee
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      6 months ago

      Demanding we apologize for the negative reviews now that Sony has reverted the change, if the discord server is anything to go by

  • littleblue✨@lemmy.world
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    6 months ago

    For now… 🖕🏽 They worded that so weasely, they’re just waiting for the storm to pass and for Legal to come up with some compelling reason why they’re totally “obligated” to make it happen, “hands tied” “so sorry” and all that.

    Fuck Sony. They made this SOP way back when, and there’s no way they let this stop them forever. It’s all about profit, not what “we” want.

    • raker@lemmy.world
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      6 months ago

      “You know that thing where the initial assault is just a ploy to draw people in for the real attack?”

  • rustyfish@lemmy.world
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    6 months ago

    This has nothing to do with the shitstorm (it mostly hit Arrowhead anyway), and I think the review bombing didn’t affect their decision making that much. What I think happened was, Sony saw the massive refunds. They got hit right into the wallet 😩

    This makes me smile.

    • RvTV95XBeo@sh.itjust.works
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      6 months ago

      The refunds may have hurt, but what hurt more was the fact that in the last week HD2 went from #1/2 on the Steam global top sellers to #11. The big red “Overwhelmingly Negative” next to a title is a huge turnoff to new buyers.

      Some executive somewhere has a chart showing daily sales numbers and watched them fall off a cliff in the last week.

    • derpgon@programming.dev
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      6 months ago

      Once again, Arrowhead decided to go with Sony as publisher, they agreed with PSN account linking. No offense, they are are an independent studio, they did not need to do that. It is sad they lost money, but the developers already got paid. The worst thing that can happen is they have to switch jobs.

      • Sanctus@lemmy.world
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        6 months ago

        Arrowhead did not have the infrastructure for this many people. Sony barely pulled it off at launch and cross play still sucks.

        • derpgon@programming.dev
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          6 months ago

          I mean, who would’ve pulled the sudden influx of players? The game being popular was expected, but not in such huge numbers.