You could probably make a poptarts are sandwiches alignment style thing out of this.

Basically, any video game with an explicit goal, or set of goals is just a puzzle game with extra steps.

What buttons do you push, when do you push them, what does this accomplish, how does that lead you to your end goal, etc.

You could even argue that multiplayer tactics constitute a puzzle, a more social puzzle.

Yes, this is reductive, but this is a dumb showerthoughts post.

  • warlaan@lemm.ee
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    5 months ago

    It’s not reductive, it’s misrepresentative. A puzzle game is only a puzzle game as long as coming up with the solution is the main task. There are more than enough games where coming up with the right solution is not difficult, but performing it is.

    Also the name puzzle game implies that there are designed puzzles. Any game where you have to make decisions in generated situations aren’t puzzle games. For example if you take a specific chess situation and ask which move would lead to check mate in x moves then that’s a chess puzzle. That doesn’t make the game of chess itself a puzzle.

    • sp3ctr4l@lemmy.zipOP
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      5 months ago

      By your definition, Tetris is not a puzzle game.

      Its generated and execution difficulty is a major factor.

      • Caveman@lemmy.world
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        5 months ago

        According to his interpretation of the genre it would be an action-strategy game which arguably fits tetris better. Your underlying point implies that all strategy games are puzzle games which this guy doesn’t agree with I think.

    • VindictiveJudge@lemmy.world
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      5 months ago

      Speaking of chess, you might be able to argue that some old RTS games are puzzle games when playing campaign, such as the first Command & Conquer. You often have very limited resources, the AI will do specific things at specific times or with specific triggers, and you’re often given specific constraints, like a time limit or keeping a specific thing alive. In this case, though, it’s mostly because the AI is so primitive that almost every action is scripted in advance for that specific map.

  • neo@lemy.lol
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    5 months ago

    I mean, technically, I guess (insert Futurama technical correct meme), but with that defintion everything is a puzzle.

    I just breathed in, what do I do next? I can’t inhale more air. I have to think fast! Maybe if I breath out, I can then breath in again… It worked! Amazing!

    • sp3ctr4l@lemmy.zipOP
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      5 months ago

      A very simple puzzle which our brains and bodies usually perform automatically, yet there are quite a number of situations and conditions that make breathing significantly more difficult, or where precise breathing or certain ways of breathing are skills that require mastery.

      Swimming, diving, circular breathing for wind instruments, controlling your breathing while shooting, trying to calm yourself down from a panic attack, etc etc.

  • TheDoozer@lemmy.world
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    5 months ago

    Okay, but pop-tarts are raviolis, not sandwiches. That doesn’t even make sense. What kind of sandwich is enclosed on all sides?

  • TranquilTurbulence@lemmy.zip
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    5 months ago

    Ok, so games that revolve around superhuman perfect timing are kinda pushing the idea of being a puzzle game. What about gambling games, where it’s all about the RNG instead? All you do is pull the lever and hope for the best.

    • sp3ctr4l@lemmy.zipOP
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      5 months ago

      What game involves super human perfect timing that does not include some other kind of puzzle to be solved?

      Fighting games? Micro Heavy RTS or MOBAs? Bullet Hell Shooters?

      All of these have strategy and can thus be reduced to puzzles.

      I suppose if a game was purely just, click button as fast as you can after something happens, then ok, you got me, but add even one more element, and technically this is an extremely simple puzzle, albeit brutally unforgiving in terms of getting your human body to solve the puzzle.

      Is there something different you have in mind?

      EDIT: Alkheemist answered this later, with rhythm games (that have no elements of strategy ie, GuitarHero is not a puzzle but NecroDancer still is). I agree those are not puzzles. Skipped my mind as I have not played one in a very long time.

      I would say you also have got me on a pure RNG slot game. Theres no gameplay, theres no puzzle, theres no strategy.

      At least, within the game itself. If youre going to somehow exploit or hack or something, arguably thats now a real world puzzle of how to do it and not go to jail, but excepting that… yeah, there are lots of online ‘games’ with literally no puzzle element, just do thing and then random output happens, with a bunch of flashy graphics that have 0 bearing on what the outcome will be, whether its a digitized horse race or slots or whatever.

      I would argue those are not really games though.

      The player cannot make any choice that is more or less likely to achieve the goal, thus its the illusion of a game. No meaningful choices.

      • TranquilTurbulence@lemmy.zip
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        5 months ago

        What’s the name of that mobile game where you tap to shoot an arrow at the exact perfect time so that it lands on the right spot on a spinning circle? Well, that’s the game where I fail to see any strategy. It’s all about perfect timing and tolerating the anger boiling inside your head.

        Oh, and there’s this other almost equally infuriating mobile game that I haven’t yet deleted for some strange reason. It’s called Stack, and your goal is to build the tallest stack possible by having supernatural timing abilities in your fingers. Oh, and what about Flappy Bird or the dinosaur game built into Google Chrome? Basically the same idea, but you don’t have a lot of time to prepare for what’s coming. You just need to have lightning fast reaction time and perfect timing. Now that I think of it, there are lots of games where timing takes the center stage.

  • zero_spelled_with_an_ecks@programming.dev
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    5 months ago

    Yep, going through the first part of the ff7 remake and the combat is a puzzle. Don’t do it right and get your ass kicked. MMO combat is the same: stack or die/spread or die, memories this dance, etc.

    • sp3ctr4l@lemmy.zipOP
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      5 months ago

      MMOs are probably the most notorious genre at this point for being extremely overproduced puzzle games.

      Sure, there are different builds and strats… but its all very formulaic and boring once you find something that works.

      Not to mention a huge, huge amount of them are basically just pay to win, to varying degrees, these days.

      Although you could argue they do not actually have a goal… hrm.

      Like obviously there are quests and goals and story arcs but technically, there probably are some mmos where you could just make your personal goal something wildly unconventional.

      I haven’t played many mmos in a while, but that kind of spirit seems to just only be further and further dying out, I just hope theres still some mmo it exists somewhere.

  • Ephera@lemmy.ml
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    5 months ago

    Yeah, I’ve considered, whether you could boil all games down to three aspects:

    • puzzle
    • reaction
    • flavor

    But yeah, still really reductive and I’m not sure, this is useful in any way. 🙃

    • sp3ctr4l@lemmy.zipOP
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      5 months ago

      Is Portal a… First Person Shooter with Puzzle Gameplay? A First Person Puzzle Game?

      Is Elden Ring an extremely difficult Action RPG, or is it really just an easy Action RPG hiding behind an opaque and complex system of weapons and armor and enemy types and stats that becomes simple once a viable solution to the puzzle of stats and weapons becomes apparent after either reading a guide or just brute forcing through tens or hundreds of hours of bad solutions?

      (For that matter, what even is an RPG?

      Role Playing Game?

      If that just means that you play a character, ie role, and it is an immersive and or compelling story and world, ok, thats a loooot of games.

      Does it mean you can customize your character’s appearance or weapons or stat-build? Ok tons of non RPGs allow for that, and tons of classic RPGs do not allow you to alter your character’s appearance.

      If it means you have the ability to put yourself into the game, make choices and do things differently in a way that meaningfully changes how the world of the game responds, then a whole lot of ‘RPGs’ are hardly RPGs at all, as many develop your character(s) as part of their story line to the point that many decisions presented seem entirely out of the established character’s likely responses, or give the player few if any impactful choices, having a mostly or entirely linear storyline.

      By that metric most immersive sims are more RPG than many ‘RPGs’, anything with a branching storyline or highly reactive world is as well.)

      • Ephera@lemmy.ml
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        5 months ago

        Basically anything that has to do with:

        • story telling / plot
        • world building / lore
        • pacing, cinematics
        • art style, music selection
        • atmosphere, jump scares
  • VirtualOdour@sh.itjust.works
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    5 months ago

    Putting the pieces in a puzzle is an action, sliding blocks is an action, moving in maze is an action, every game is action.

    We wouldn’t play a game that wasn’t exciting or interesting to us so they’re all adventures too. If there’s more than one player or a time limit of any kind it’s a race, we by definition are controlling a character and playing its role so everything is an RPG…

  • Caveman@lemmy.world
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    5 months ago

    I’m going to provide a counter-example to disprove. A slot machine is a video game that is not a puzzle since there is no solution.

    I agree with “Most video games are puzzle games” though. There are exceptions like Rail Shooter. Button mash only game. Bullet hell games don’t really have a puzzle element since solution is already shown by areas having no bullets in them.

    I feel like this statement also hinges on “all video game strategy is a puzzle” people might disagree with.

    • Klear@lemmy.world
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      5 months ago

      This reminds me of an exhibiton I once saw called “No Pain, No Game”. The idea being that any sort of game has some failure state, some obstacle to overcome, that’s what makes it a game. So of course I started thinking of counter-examples. Your slot machine idea is a good one, what I eventually came up with is Cookie Clicker. That game is nothing but positive reinforcement. There’s no way to lose progress or mess anything up, any action you take makes you “win more”. Not taking an action also makes you “win more”, just more slowly.

      This showerthought is an idea adjacent to that all. Interesting stuff, even though it’s not too deep.

      • Caveman@lemmy.world
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        5 months ago

        The cookie clicker could still be a puzzle as long as you make it impossible to win without using some power-ups because you’ll die sooner of old age. That’s assuming there is a win condition in it. Other clickers are genuinely not puzzles since they’re infinite and not winnable. Not winnable makes them not solvable so they can’t be a puzzle.

        • Klear@lemmy.world
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          5 months ago

          I’m pretty sure cookie clicker has no victory condition, it just goes on and on. At least it was that way last time I played it. Things might have changed since.

          • Passerby6497@lemmy.world
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            5 months ago

            There’s some kind of stock market mini game in there now, so you can play and lose at something in the game, but no overall win conditions im aware of.