• Zip2@feddit.uk
    link
    fedilink
    arrow-up
    89
    arrow-down
    4
    ·
    8 months ago

    Ah yes, I remember bugs with no way of getting them fixed.

    • tiramichu@lemm.ee
      link
      fedilink
      arrow-up
      13
      arrow-down
      1
      ·
      edit-2
      8 months ago

      Which was sometimes frustrating, but when they are funny and good bugs it’s amazing they can’t be patched out.

      There’s a reason so many speedruns on older consoles use the Japanese cartridges, because those versions came out first and have exploitable glitches which the western release later fixed.

      Bugs at that time were almost never totally game-breaking either, fortunately. That could be a nightmare recall for the publisher, and so the final builds were tested more intensively than games now.

    • samus12345@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 months ago

      Nowadays you can finally play the old games with the bugs fixed, if they were popular enough.

  • IsThisAnAI@lemmy.world
    link
    fedilink
    arrow-up
    55
    arrow-down
    3
    ·
    8 months ago

    Rose tinted glasses. Games were buggy as hell. Many times unbeatable in certain conditions.

    • Sylvartas@lemmy.world
      link
      fedilink
      arrow-up
      16
      ·
      8 months ago

      They were way less complex though. Which does help with QA coverage and generally gives less chances for things to break. But yeah, I still agree, rose tinted glasses and all that

  • chiliedogg@lemmy.world
    link
    fedilink
    arrow-up
    40
    ·
    8 months ago

    The DOS version of Teenage Mutant Ninja Turtles was missing a platform in the third zone, and literally couldn’t be beaten.

    Sometimes the ability to patch is good.

    • Shyfer@ttrpg.network
      link
      fedilink
      arrow-up
      17
      arrow-down
      3
      ·
      8 months ago

      Ya but there’s too much. Now we have games getting out half-finished because they know they can patch it later after the public pays full price too beta test it.

      • chiliedogg@lemmy.world
        link
        fedilink
        arrow-up
        11
        ·
        8 months ago

        It’s almost like there’s good and bad parts.

        But beforehand a bad game was bad forever. Now it can be fixed.

        Cyberpunk was a buggy mess at launch, but they did eventually fix it and make a solid game.

        • Blue_Morpho@lemmy.world
          link
          fedilink
          arrow-up
          3
          arrow-down
          2
          ·
          8 months ago

          It’s rare when a company fixes a bad game.

          Has The Lord of the Rings: Gollum been patched into a good game?

          • chiliedogg@lemmy.world
            link
            fedilink
            arrow-up
            3
            ·
            8 months ago

            I don’t buy games until they’re good. No Man’s Sky and Cyberpunk were both games I waited years to buy.

            • samus12345@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              ·
              8 months ago

              They’re also rare exceptions. Most games that suck at launch are forever sucky, even if they’re improved somewhat.

          • robotica@lemmy.world
            link
            fedilink
            arrow-up
            4
            arrow-down
            1
            ·
            8 months ago

            Then just don’t play that game LMAO, like bad games are launched from time to time and we should learn to ignore them and move on to play the good games.

            • Blue_Morpho@lemmy.world
              link
              fedilink
              arrow-up
              2
              ·
              8 months ago

              If your solution is “just don’t play a bad game” then you have no reason to complain about old bad games either.

              “Just don’t play them”

      • rickyrigatoni@lemm.ee
        link
        fedilink
        arrow-up
        7
        arrow-down
        2
        ·
        8 months ago

        And once it’s sufficiently patched being angry about spending three years with an unfinished game is considered toxic entitled gamer behavior and you’re supposed to pretend like it didn’t happen.

    • XTornado@lemmy.ml
      link
      fedilink
      arrow-up
      8
      ·
      edit-2
      8 months ago

      Shit I installed Microsoft Flight Simulator 2020 with 10 DVDs and let me tell you… that’s something I don’t want back.

      Like if you want to provide a physical offline version give me a small USB drive or a Blu-ray but that one I know it’s not common outside consoles and movies.

      And you needed a Microsoft Account and activate the CD Key anyway…which actually didn’t allow to install the game downloading it. Like ok I get it the DVDs was for people to be able to do an offline install, ok… But don’t force me to use them if I have access to internet… Which actually you needed to setup the account and activate the CD key online anyway, the DVD only helped reduce your bandwidth usage.

      Who came up with this man??? Plus you need the first disk inserted to play like the old times… you have the damn CD key and Microsoft account to validate wtf… I swear… It was like travelling back in time but with extra hassles of today world on top.

    • thatKamGuy@sh.itjust.works
      link
      fedilink
      arrow-up
      3
      ·
      8 months ago

      5 (6?) 3.5in floppies to get Dune 2 loaded on my Amiga 2000; at least I could take the time between disks to go to the bathroom, grab a snack, read a book etc. 😅

    • simple@lemm.ee
      link
      fedilink
      English
      arrow-up
      23
      ·
      8 months ago

      Turn on PS2

      Disc starts spinning

      Red screen of death shows up telling me the disc is invalid

      Take out disk and wipe it thoroughly

      Pray

      Repeat 1-5 times until it works

      Yeah, good times…

      • Rai@lemmy.dbzer0.com
        link
        fedilink
        arrow-up
        1
        arrow-down
        4
        ·
        8 months ago

        RRoD was 360. PS2 was one of the most durable consoles ever.

        I think the 2600 and SNES take the prize for durability. 64 was durable, unless you have the DK64 nightmare game console and played in the sun.

    • henfredemars@infosec.pub
      link
      fedilink
      English
      arrow-up
      11
      ·
      8 months ago

      For real. I remember that despite our best efforts discs would get scratched occasionally, and try keeping those disks pristine with kids. That mechanical drive was also a common and expensive point of failure that’s guaranteed to wear out eventually because of those moving parts.

      It’s not all sunshine and rainbows, but I think there’s a tendency to glorify the past and hyperfocus on the disadvantages. We forget that there were parts of the past that really sucked.

  • answersplease77@lemmy.world
    link
    fedilink
    arrow-up
    19
    ·
    8 months ago

    You also just have to cope with whatever broken glitches there are in the game and find a way around them because aint no patch no hotfix no nothing is coming to save you

    • SSTF@lemmy.world
      link
      fedilink
      arrow-up
      9
      ·
      8 months ago

      It actually wasn’t uncommon for post-launch patches to be applied to later printings of games. A lot of start screens will have the version number of the game on them somewhere, so that you can tell. This is something we forget about since digital copies of older games tend to default to being the latest printed version.

    • samus12345@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      9
      ·
      8 months ago

      And as a result, the vast majority of games didn’t have game-breaking bugs at launch, unlike today.

      • SSTF@lemmy.world
        link
        fedilink
        arrow-up
        14
        ·
        8 months ago

        I think this view has heavy survivorship bias. There were many broken or heavily bugged games shipped.

        • samus12345@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          8 months ago

          Survivorship bias doesn’t make sense in this context, because I actually lived then and played hundreds of games. Plenty were buggy as hell (notice I said game-breaking bugs specifically), but none were unplayable (well, not because of bugs anyway). I hear Battletoads on NES was uncompleteable 2 player, but my brother and I never made it to level 11 together to find out.

      • FMT99@lemmy.world
        link
        fedilink
        arrow-up
        4
        arrow-down
        2
        ·
        8 months ago

        Games were also limited to “See if you can jump over this wall! Now see if you can do it again in a different color!”

      • deathbird@mander.xyz
        link
        fedilink
        arrow-up
        2
        ·
        8 months ago

        Actually true. The number of (S)NES games with game-breaking bugs was near-zero. Probably because they couldn’t just patch them later.

  • MentalEdge@sopuli.xyz
    link
    fedilink
    arrow-up
    18
    ·
    8 months ago

    In the early days, cartridges were kinda like swapping out the RAM/SSD each time, pre-loaded with a game. Wasteful and expensive, even back then, but it was the best way to do it for the time.

    There was a short while there where DVDs and and CDs had a perfect balance between storage and read speed, where you could keep the game files on optical media while still accessing it fast enough to have reasonable load times. BluRay and hdDVD increased the capacity, but not the read speed enough to match.

    We could go back to games coming on flash media, which switch does still do, but switch games don’t have 3d models and textures at the fidelity levels of other modern platforms.

    With current technology, delivering digital media on a storage medium that has the performance to actually play from it, is kinda like gift cards. Like yeah, it’d be nice, but I’d rather just have the NVME storage drive/money so I can use it for whatever I want.

    Maybe there will be another ultra cheap read-only storage medium one day, but right now, it’s not a thing.

    • lunarul@lemmy.world
      link
      fedilink
      arrow-up
      3
      arrow-down
      1
      ·
      8 months ago

      there where DVDs and and CDs had a perfect balance between storage and read speed

      90% of the games didn’t need that much storage. As someone growing up in a country with no copyright laws at the time, I was used to 100-200 games on a single CD. Then my dad got an official copy of MK Trilogy and I remember thinking how wasteful it was to use an entire CD for one game (you could physically see on the surface of the CD how much data was recorded on it, and it was mostly unused space).

      Then there was the rare game that used not only the entire storage, but needed multiple CDs for the whole thing (e.g. Phantasmagoria).

      We could go back to games coming on flash media, which switch does still do

      Switch games get online updates too though. They’re not much different from other platform games in that regard.

      The overall issue being discussed is not physical media vs downloading games. It’s the fact that the games you get are not a final playable version, but still need additional downloads to make them playable (zero-day patches are a norm these days).

    • randomaside@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      1
      arrow-down
      1
      ·
      8 months ago

      I want this so much. I dream about making cartridges that are glorified PCIE NVME caddys and the slot on your console being essentially a PCIEx4 slot.

      Maybe we could port some games and wrap them up as flatkpaks.

      I’m just spit balling but it could work.

      • MentalEdge@sopuli.xyz
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        8 months ago

        Why would you want that? Do you like getting gift cards instead of the money?

        There’s a reason storage media gets cheaper per byte as you go up in capacity, because 30 small drives with their own PCBs and controllers and ram-caches, instead of one big one, isn’t better.

        At most, I could get behind taking your memory card with you to a games store, and have them copy game files onto it from a local archive drive.

        But who tf looks at all the BluRay boxes in the games section and thinks “these should all have an entire SSD in them.” At least optical media only distributes the actual storage component, all read/write components are in the drive.

        • randomaside@lemmy.dbzer0.com
          link
          fedilink
          arrow-up
          1
          ·
          8 months ago

          Maybe the blue ray box should have an entire SSD in them or some kind of NextGen Compact flash as long as it’s a standard format and not a proprietary format like a switch game. You can buy blank CDs, DVDs, SD cards and there are standards in place to make them readable by entire fleets of devices.

          It’s harder for games but I’m coming at this from a games preservation angle.

          Games keep getting bigger and require installation to drive to effectively load assets quickly. I really envy the ability to not have to perform an installation to the device. If your game was simply its own storage device again then you could have that plug and play like experience back and also have that ~4GBps read that even the cheapest NVME drives can offer.

          I have DVDs, but I also have MKV files, and I have the ability to go between these formats. I suggested something like flatpak because a universal physical media image format for games would be just one more way to easily preserve content offline indefinitely and neatly keep it pretty platform agnostic.

          That was my train of thought. I know the likelihood of this being done by a real company is slim to none because of DMCA and over engineering another format is pointless if they can force everything to be download only IRL but I would like to push back and I can’t easily archive all this stuff forever on an ever growing 48TB Nas on my home. I would like offline ownership and convenience please.

          If it’s going to be too expensive for a company to put Alan Wake Two onto physical media then I’d like a way to do it myself so it continues to work when epic decides they want to pull a Warner Bros and rip it off the internet forever and claim it was a loss to get tax breaks. It would also be cool if it didn’t have to install and it just started.

          I understand the difficulty involved with that but we’re halfway there with software running containerized on Linux.

          A man can dream.

          • MentalEdge@sopuli.xyz
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            8 months ago

            How would what you’re suggesting be any improvement from that NAS you have?

            You cite games preservation, but you’re essentially suggesting we do what some YouTubers do, storing all their footage on a bunch of individual usb drives.

            Installation is just moving files.

            Having a bunch of small drives instead of a large performant and redundant storage volume is not a good way to avoid having to move files onto the system where you want to run something.

            You want the fast performance, but the faster the drives get, the less reason there is to move the physical drive instead of just the files.

            Optical media makes sense when your internet is so slow, it’s faster to read a disk. That isn’t the case for some anymore. My connection could download/install a cracked copy of Alan Wake 2 in less than 20 minutes. Why would I prefer to go out and buy a tiny 86gb SSD to accomplish the same?

            You want games to come on hardware so fast you don’t need to install them, but that same hardware would allow installing to be so fast it wouldn’t bother anyone anymore. And by then why would we store everything on individual loose drives, instead of redundant live storage?

            If you need to get data from A to B, but there isn’t a fiber connection between them, that’s an argument for either disposable optical media, or taking a loose drive to A, loading it up with the data, taking it to B, then dumping the data. What it’s not, is an argument for storing everything on those loose drives. That’s the worst of bad practice.

  • TankovayaDiviziya@lemmy.world
    link
    fedilink
    arrow-up
    19
    arrow-down
    1
    ·
    8 months ago

    Pros of disc games: ready to play and you own the game.

    Cons: game breaking bugs exist and asking devs to send you game patches is awkward af.

    • Rentlar@lemmy.ca
      link
      fedilink
      arrow-up
      9
      ·
      8 months ago

      Gamers in Japan were the real early access testers of yesteryear. Major bugs or glitches that were there were hopefully fixed by the time the game hit international release.

      • TheHarpyEagle@lemmy.world
        link
        fedilink
        arrow-up
        8
        ·
        8 months ago

        It’s honestly weird to remember that international releases were delayed months or years just a couple decades ago. Could you imagine if it took a year for BotW to release in the West?

        • mindbleach@sh.itjust.works
          link
          fedilink
          arrow-up
          4
          ·
          8 months ago

          Modern companies still get stupid about it by forgetting time zones exist. Australian journalists have caught hell for “breaking embargo dates” or “somehow playing the game early.” Nah. You said such-and-such date, not some specific time in Greenwich. It’s already tomorrow there.

    • doublenom@lemmy.ca
      link
      fedilink
      arrow-up
      4
      ·
      8 months ago

      You only own the game as long as the support holds. Scratch the disk, empty the card ram battery, etc. You’re done.

  • Jolteon@lemmy.zip
    link
    fedilink
    arrow-up
    15
    ·
    8 months ago

    Yeah, but when we did things like that we actually had to finish games before we sold them.

    • Klear@lemmy.world
      link
      fedilink
      arrow-up
      5
      arrow-down
      1
      ·
      8 months ago

      As long as there wasn’t a gamebreaking bug with no way of fixing it.

      • mods_are_assholes@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        8 months ago

        There are websites where you can, but you get a terrible return.

        I don’t really want to support them but google will point you in the right direction if you are in need.

        • kamenLady.@lemmy.world
          link
          fedilink
          arrow-up
          6
          arrow-down
          1
          ·
          8 months ago

          I had to sell my vinyl collection, full of limited editions, tons of colored vinyl extras, old rarities …

          Since i had to sell them or starve, the shop that bought them off, really fucked me completely over.

          I try not to think too much about it.

          2 things i learned from this:

          1. To not collect stuff the way i did before anymore.

          2. There’s no higher crime, than making a mistake on your tax declaration, at least in Germany.

  • Huschke@lemmy.world
    link
    fedilink
    arrow-up
    11
    ·
    edit-2
    8 months ago

    All I remember is having to go to the store, walk around the store and hope they still have it, go to the counter and pay for it and then having to go all the way back home to play it.

    Now you click a button, make yourself a sandwich and the game is ready to go.

    • samus12345@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      Yet I still go out of my way to get physical (especially for new games) because I want that trade-in credit when I’m done with it.

    • loiakdsf@discuss.tchncs.de
      link
      fedilink
      arrow-up
      2
      arrow-down
      7
      ·
      8 months ago

      But you get obese if you make yourself a sandwich every time the game crashes, because only buggy messes get released nowadays…

        • grue@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          7
          ·
          edit-2
          8 months ago

          I don’t know what this gif is about; blowing in cartridges was an NES thing, not an SNES thing.

          Edit: you can downvote me, but I’ve owned a SNES since 1991 and have literally never felt the need to blow in a cartridge.

          Edit 2: By the way, blowing into the cartridge never actually worked to begin with, even on the NES. It only seemed like a thing because of the North American NES’s shitty push-in-then-down cartridge loading mechanism. Not only did top-loading consoles like the SNES and Sega Genesis not have the cartridge connection problems that led people to think they needed to blow on it, the top-loading revised NES didn’t either!

          • Deceptichum@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            5
            arrow-down
            2
            ·
            edit-2
            8 months ago

            Blowing on a cartridge was a cartridge thing. The idea being to blow dust off the connector pins, the console itself is irrelevant.

            • grue@lemmy.world
              link
              fedilink
              English
              arrow-up
              3
              arrow-down
              6
              ·
              8 months ago

              Of all the consoles I ever owned or played at other people’s houses, the NES was the only one anybody ever blew on.

              My lived experience trumps anything you can try to claim. You lose; good day sir!

          • samus12345@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            edit-2
            8 months ago

            I’m with you - I never had problems with my SNES games starting, whereas having to re-insert NES games was common. If other people had problems with SNES games, I never heard about it.

            It was shocking when I learned many years later that blowing on the cartridge did nothing.

    • grue@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      2
      ·
      8 months ago

      LOL, what load times? On old consoles, you hit the power switch and you’re instantly at the title screen.

  • Jakeroxs@sh.itjust.works
    link
    fedilink
    arrow-up
    11
    ·
    8 months ago

    I sure loved having games release in several separate version with different bugs depending on which lot of discs/cartridge you got.

  • Psychodelic@lemmy.world
    link
    fedilink
    arrow-up
    8
    ·
    8 months ago

    I love games that get updated and change as the years go by! I think it’s one of the most incredible things I’ve seen in gaming

    • Deceptichum@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      ·
      8 months ago

      Yeah but aren’t you annoyed by spending 5 minutes updating a game? I’d much rather a game that never adds new features or fixes that gamebreaking bug.

      • Psychodelic@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        8 months ago

        That’s a totally valid point. I absolutely hate updates in general. It’s one of those double edged swords. I’ve been trying to get used to the idea, as to not lose my mind in the modern world. Not easy

        That said, I like the idea of (sort of) the way some software companies offer standalone versions alongside their subscription plans. If you don’t want updates just buy the full software (or pirate it of course).

        And I have to say, I’m an absolute fan of free to play games - even if I don’t necessarily play many. I just think we need to teach people, parents specifically, about how microtransactions work and can add up.

  • merthyr1831@lemmy.world
    link
    fedilink
    arrow-up
    8
    ·
    8 months ago

    I mean you DID get updates, just hidden in different print runs/regional releases of games.

    Its why speedrunners prefer a lot of japanese releases of earlier titles; Because back when Japan was the center of videogame culture, they’d get the first release of most games which often meant the buggiest version.