I’ve recently fallen down a rabbit hole of fake video games. Not fake like fraud, but fake like art; games that don’t exist to play, but do exist to tell their stories. I’m super into it but finding more is kinda difficult, so here we are!

What fake games do you like? Why do you like them? Pictures, links, videos, whatever.

I really enjoyed Petscop (video 1/25 linked) and Valle Verde (video 1 linked, Spanish with subtitles), both series are let’s play style, exploring fake games to tell their stories. Petscop is much more narratively involved, and tells a great story (you’ll probably want an explainer video afterwards… it’s involved) while Valle Verde is more ghost-in-the-machine horror.

I found this rabbit hole through this video, from Super Eyepatch Wolf about fake video games, why they are made and how they “work” as an art form. Their content is weirdly enjoyable to me, and pleasingly entirely too long. Plus they have their own fake video game.

Edit for clarity: Fake video games is a super broad category. Pictures with gameplay hud that implies a video game, videos of gameplay or cutscenes styled after games count (even those weird live action “games” people record for TikTok count), books or stories that describe gameplay for games that don’t exist count, even soundtracks modeled after game sound tracks count. So if it’s a game or part of a game that doesn’t exist, it counts!

  • andros_rex@lemmy.world
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    5 days ago

    The Giant’s Drink from Ender’s Game always seemed really compelling to me. The emergent gameplay reacted to your state of mind and serving as some sort of arcane test of your mind.

    • Pronell@lemmy.world
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      5 days ago

      Ooh, good answer!

      Those books were so important to my teenage self. Such a shame Card himself is such a whackjob.

  • Apeman42@lemmy.world
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    5 days ago

    If Sugar Rush looked as good as it does in Wreck-It Ralph, I think it’d be a fantastic kart racer.

    Also Roy from Rick and Morty. Holy shit, a game that could compress time would be fucking insane, even as mundane as it is.

    • Apathy Tree@lemmy.dbzer0.comOP
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      5 days ago

      Oh man yes actual time dilation as a core mechanic of the game sounds awesome. Disorienting as hell, but awesome.

      I bet a game like that could be used for therapy, too, like in a big way… let people live out where their life is headed, or the life of someone they’d target for hate crimes or whatever. Let them struggle. Maybe they’d come out wanting to make some changes. That’d be cool af. I’d totally playtest that. Repeatedly. And end up like time-frozen Jessica after she wakes up 😜

  • MagicShel@lemmy.zip
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    5 days ago

    Greetings, Starfighter. You have been recruited by the Star League to defend the Frontier against Xur and the Ko-Dan Armada

    If only because I would love to be recruited into space for beating a video game.

    By far my favorite movie about a video game that doesn’t exist.

  • taiyang@lemmy.world
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    5 days ago

    Aight, if there are no wrong answers I wanna mention a real old one I’ve had a soft spot for since childhood: The Dreamcast-like music video Californication by Red Hot Chili Peppers.

    There aren’t a ton of examples from pre-social media, I wonder if there are any others that people can think of that’re even older?

    Edit: Actually reading a few there are some from the 90s, like Simpsons. I forgot all about them, lol.

    • burntbacon@discuss.tchncs.de
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      5 days ago

      Those have always been a weird thing to me. Like, yeah, I definitely enjoy simulating the fantasy life, but there’s something to the being life or death, and being stuck in it, that makes those actually work. If it wasn’t a forced thing, they’d just be generic and boring. The recent one, shangri-la frontier, kind of fails to engage me (I mean to say, I enjoy it, but verisimilitude is broken) simply because it’s so forward about the main character(s) having plot armor, and it partly has to be so forward about it because the characters aren’t stuck in the world, so there’s no explaining away things like sword art online did by having all the characters be ‘equal’ in terms of time played.

  • Captain Aggravated@sh.itjust.works
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    4 days ago

    The Evil Farming Game

    I"m gonna get the details really vague, Whang actually took notes, go watch his videos on the subject. The story goes something like this:

    Someone turned up to r/lostmedia or something asking about this video game they sweared they played. It was a farming game like Harvest Moon or Stardew Valley, but the player character murdered his wife, and in addition to tending the crops, you have to move the corpse around to hide it from the cops, and also there was a fishing minigame.

    Cue a couple of "I think I have it on an old hard drive"s later, and it turns out that it didn’t exist as a game. Some game streamer had kind of made it up as a stream of consciousness while playing some other game. “Wouldn’t it be cool if there was a game where…”

    Bloggo’s Pow

    I learned this story from Ashens. Back in the day, a British anti-piracy group called FAST or the Federation Against Software Theft ran a campaign of comic stips with an anti software piracy theme. Imagine Don’t Copy That Floppy by way of Jack Chick. They apparently offered a bounty on anyone who was committing software piracy, so they published cartoons of kids turning in their math teacher because he copies video games, etc.

    In one cartoon, they find a vendor at “the market” who is selling pirated games. One of our badly drawn heroes says “These games look pirated. And this one definitely is” and he holds up a box labeled “Bloggo’s Pow.” According to Ashens, pirated games were thenceforth known as “Bloggos”

    According to Ashens, FAST was first of all incorrect in the use of the word “theft” as at the time according to British law, copying a video game did not count as theft, because you didn’t deprive anyone of their property. Software piracy was a crime, but that crime wasn’t theft. He also made the point that the FAST tracts tended to either offer threats of punishment, or appeals to greed with the bounty they offered (which there’s no evidence was actually claimed). I mentioned Don’t Copy That Floppy, which features a famously cheesy rap dance component but it then settles down and goes for an empathy-based approach, they interview game programmers who say if everyone stole games, they’d have no income, which means they couldn’t afford to make games, they’d have to go find other work. And that worked a lot better.

    The Game They Made Up In Playing Dangerous 2

    Playing Dangerous is a movie probably best known today for being featured on RedLetterMedia’s Best of the Worst. It can be best summed up as “Die Hard, but the protagonist is a 10 year old boy.” It seems it was written and filmed as an R-rated movie, then edited to make it PG-13 (a man gets shot in the face in the first ten seconds of the film) and then marketed as if it’s a Home Alone ripoff. The kid is some intelligent beyond his years computer whiz named Stewart, which forms the basis of the sequel.

    Playing Dangerous 2 slops back and forth between “Supergenius kid has an internship at a computer research company” and “10 year old honors student attends computer camp for 10 year old honors students.”

    At one point, Stewart is hanging around the “lab” with his mentor character, Guy Who Works There, and they’re playing this video game that I guess they made. When you see the screen, the background looks like a 90’s arcade side scrolling beat-em-up, there’s a Score counter and an Energy meter in the upper corners, and Stewart is green screened in very prominently in the foreground shooting at the camera with a Nerf gun.

    It does, and yet doesn’t, look like a video game. There doesn’t seem to be any gameplay, you can’t tell if it’s supposed to be a first-person shooter and Stewart is an enemy, or if Stewart is the player character and they made the weird choice to have him face the player. But, it does work as a thing a middle aged dude would come up with to occupy the attention of a kid he’s supposed to be teaching computers to, and it also works as what a mediocre film director thinks a computer game looks like. Obviously a film director would choose to have his star face the camera, he’s performing.

    • Apathy Tree@lemmy.dbzer0.comOP
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      4 days ago

      I’m super into this. All of it. I don’t think it’s one thing but several and that makes it more compelling, because I’m honestly not super sure. Because I’m not familiar with any of it. It’s like reading about OS behavior on systems I’ve never touched.

      You seem to be referencing a few people or channels or something, could you provide some links to their content so I can watch it? I’m genuinely interested, and I have enough time on my hands to go searching if all you can give me is a link to the creator. This sounds like exactly the sort of phantom goodness I want more of.

  • happysplinter@lemmy.world
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    5 days ago

    Not a video game, but I’d love to play Cones of Dunshire from Parks and Rec. That and the video game that was in Big.

  • DaMummy@lemmy.world
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    5 days ago

    Holy crap, I’m jealous of you for being able to get into something like that. I think I actually understand what you’re talking about, but I can’t even read a book without my mind wondering off.

    • Apathy Tree@lemmy.dbzer0.comOP
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      5 days ago

      Oh man, I get into everything, especially if someone presents it to me with enthusiasm. I love learning about new stuff, and super bonus if it alters my perceptions or broadens my horizons :)

      • DaMummy@lemmy.world
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        5 days ago

        Heh. Enthusiasm. I remember that one. Long time ago. These days, I’m just jaded and cynical.

    • palordrolap@fedia.io
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      4 days ago

      There’s a version of the game out there that someone made after the fact (well after; we’re talking 2020), but I couldn’t get it to accept my commands. Not even the ones it suggests in the intro screen. I’d post a link, but it might be someone’s idea of a sick joke.